[EMAIL PROTECTED] (2006-07-05 at 0159.39 +1000):
> anyone know something that explains "Feathering" REALLY well?

It is rather simple: feather == blur of quickmask == (selection to
channel, blur the channel, channel to selection).

When you see marching ants, you are seeing the 50% (IIRC) boundary of
the selection (remember selection goes from 0% to 100%), so in many
cases the way to see the effect of the blur is via qmask/channels,
otherwise the ants will look more or less the same.

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