Okay, I did a further experiment. I did alpha to selection on the layer.
Saved the selection to a channel. Flattened the image, then re-added the alpha
channel and used the selection to cut away the white background.
Now, when I save out the image, it works as it should and the filesize is way
smaller. Still won't do what I want in Blender, but that is another matter.
--- On Fri, 7/11/08, Elwin Estle <[EMAIL PROTECTED]> wrote:
> From: Elwin Estle <[EMAIL PROTECTED]>
> Subject: [Gimp-user] Bizzare .png behavior
> To: firstname.lastname@example.org
> Date: Friday, July 11, 2008, 10:35 AM
> This is with Gimp 2.4.6 on Windows XP professional.
> I loaded an image into gimp and selected various aspects of
> it and cut away, i.e. rendered parts of the background using
> layer masks. What I ended up with were several layers, each
> with a different part of the original image, but still the
> same size as the original, i.e. with a subject surrounded
> by transparency.
> I saved each layer out as an individual image using
> edit>copy and edit>paste as new to save each one as a
> .png file.
> These were then loaded into Blender as texture files.
> Now for the weird part. If I turn off "use
> alpha" in the Blender texture file options, the
> entire, original image appears, it's as if the .png
> file was saved out just like the original picture, without
> any renders cut from it, etc.
> I viewed the images using Windows Explorer in filmstrip
> mode. They looked as they should. I opened one of them in
> Windows Picture and Fax Viewer. They looked as they should.
> Then, just for the heck of it, I loaded one into Microsoft
> What I got was not a subject against alpha, but the
> original, completely unmodified picture!
> What in heck is going on?
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