Hello Gimp Users and Developers, This is a follow up of Bug 557950 (which in fact isn't a bug, according to Sven Neumann ;-) http://bugzilla.gnome.org/show_bug.cgi?id=557950
As described in the “Bug”, scaling in Gimp 2.6 series is far slower, than it was in 2.4. Sven Neumann commented: “We have completely changed the scaling implementation. The new algorithm is slower for some cases, but that is not a bug.” Since there is no explanation WHY the algorithm was rewritten, I guess 2 possible reasons: 1.)The old code did something wrong in some cases 2.)The new code was necessary due to GEGL integration For the first point, I compared scaling results from 2.4 and 2.6, and they are (ignoring some harmless alignment issues) 100% identical (using difference blend mode). I also cannot remember, that in the past years, the scaling routine in Gimp produced noticeable wrong results. (Beside the lanczos interpolation, that didn't work right, when it was introduced) So my question is, isn't it possible, to have both algorithms in Gimp, and let the user decide which one he wants to use? (Option in Scale Dialog) If it was due to point 2, the GEGL integration, than can we expect a faster version of the new scaling routine? Or will it be automatically faster, when GEGL is integrated more/better? The current situation draws some users (not myself) to not use Gimp 2.6, and stick with 2.4 instead, because the difference in speed is so dramatically. Sincerely, Claus Berghammer -- View this message in context: http://www.nabble.com/Scaling-in-Gimp-2.6-is-much-slower-than-in-Gimp-2.4-tp20185528p20185528.html Sent from the Gimp User mailing list archive at Nabble.com. _______________________________________________ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user