Well...perhaps you already know this, but when you load a graphic file in
Blender, you do have the option of "packing" it and making it part of the
.blend file. But now, Gimp doesn't save native .blend format files.
--- On Sat, 1/24/09, Claus Cyrny <claus.cy...@web.de> wrote:
> From: Claus Cyrny <claus.cy...@web.de>
> Subject: Re: [Gimp-user] Attach Gimp file in to Blender
> To: "Michael J. Hammel" <mjham...@graphics-muse.org>
> Cc: gimp-user@lists.XCF.Berkeley.EDU
> Date: Saturday, January 24, 2009, 3:21 PM
> Michael J. Hammel wrote:
> > On Sat, 2009-01-24 at 17:27 +0100, OnyX wrote:
> >> In severel Blender tuts, I need to go in to Gimp
> and made things and then
> >> export it in to Blender.
> ??? You can /import/ bitmap files from Gimp to Blender, but
> doesn't save anything in Blender's .blend format,
> since .blend is
> a format for storing 3D scenes, and this doesn't make
> any sense in
> the context of the Gimp. I am assuming that you would like
> to export
> height maps into Blender? For this, you could use formats
> PNG or TIFF, even JPG. You would only need grayscale images
> for this,
> AFAIK (no RGB), and I wouldn't recommend converting the
> maps to indexed
> colors: a) I'm not sure if Blender could handle this,
> and b) you lose
> too much detail.
> > Nice. I wish I spoke German (that's the language
> there, right?).
> It's actually French! ;-)
> Claus Cyrny : Webdesign | Grafik | Fotografie
> :: Web: http://home.arcor.de/ccyrny/ ::.
> :: Fotos:
> http://photo.net/photodb/slideshow?folder_id=714471 ::.
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