On 6/22/10, yahvuu wrote:
> Hey Alexandre,
> hopefully this doesn't compromise your health, but an object picker has
> already been proposed (which is my fault) [1], and for good reason:
> If you take non-destructive editing serious, you inevitably end up with a
> finer granularity of adjustability than with the current scheme -- hence
> objects  [2]. This is not my fault, but GEGL's. Should also produce a little
> relief for those poor little abused layers ;-)

Well, it looks like slightly improved existing Move tool to me :)

Alexandre Prokoudine
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