On 09/28/2010 05:11 PM, John Mills wrote:
> Finally - one I may be able to answer ..
> Try scaling the image close to the size and resolution you expect to print
> _before_ you add the text. I believe the text is essentially bitmapped
> onto your image when you add it. If your printing implies a substantial
> enlargement you may be looking at the edges of the text as it was
> Just a guess, but I had a similar problem when I started out and that was
> the reason for ragged edges and fuzzy characters on my text. You may even
> want to create your image at higher resolution than you will print it --
> at least once or twice as experiments.
> - Mills
> On Tue, 28 Sep 2010, for...@gimpusers.com wrote:
>>> I'm new to Gimp and graphic design. I was able to create a logo with a
>>> transparent background. However, when I convert to jpg gif or png and then
>>> upload to my server (or insert into Word or PDF) it's fuzzy around the
>>> Any idea what to do to keep it looking sharp and get rid of the fuzziness?
>> dev19 (via gimpusers.com)
I agree completely with Mills and a previous poster. I find that 99% of the
time logos have been created at too low a resolution.
Because the target size of a logo can vary tremendously (from business cards to
the side of a 40-foot-long truck) it is extremely important to do the creation
(and to maintain the original file) at very high resolution.
You might think it absurd to create logo artwork at 2000 dpi, until next year
when you need to put it on a 8-foot-wide banner or the side of a building.
Save the "original" at that high resolution -- and be sure to save multiple
copies in multiple physical locations; that logo might be in use for 20 years
more (mine is almost at 30 years) and they have a way of getting misplaced.
Then when you need to make a new target, COPY the original file to
target-specific name. Then, after copying, size it down and *simultaneously*
reduce the resolution to the appropriate resolution for the output device (i.e.
laser printer probably 300 or 600 dpi).
Also, depending upon the type of artwork, consider using a vector-based image
program instead of a bitmap-based program such as Gimp. A vector-based image
supposed (?) to scale up and down without any of these issues, but it is not
appropriate for all types of images.
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