On Sunday, April 24, 2011 02:23:41 pm Carusoswi wrote:
> >Mathias Lindner wrote:
> >> The best format would be a vector graphic as suggested.
But from my
> >> experience it's hard to get a good one from pixel files.
> >There are programs you can use that can convert (or try to
> >bitmap image to a vector graphic one. One such option is
> >you can get from SourceForge at
> Thanks for all the replies. It might make my situation clearer if
> explain that I do not need to maintain much quality when
> drawings, except that I need to preserve s certain level of detail
> I can read them after I import them into the application for
which I am
> trying to downsize.
> Of course, the problem that I have run into this morning was
> application was choking on the tiff files, and most of the
> tried either did not result in smaller files, or the smaller result
> fuzzy that I could not make out certain details I need in order to
> with the drawings.
> I did manage to crop away unnecessary areas of the original
tiffs, so was
> finally able to import them at their full resolution into my
> so that I could complete my project.
> Will try all the mentioned solutions to see which yields the
> results. I'm not certain my application can work with gif's,
> Thanks again.
Gifs are only suitable for web pages. So that should not be an
issue one would hope.
With respect to your original tiff files, if you have a suitable
viewer you can view them as is. On Slackware Linux I have
several, including XV and Gwenview. Ubuntu typically doesn't
come with a complete set of tools but you could try downloading
either of the two I mention above. Then once set at a suitable
enlargement you can use Ksnapshot to save the drawing as a png
file at 72dpi.
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