tasn pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=7c2d0453757fd6fc712f5dcef70f33daa2871fb3
commit 7c2d0453757fd6fc712f5dcef70f33daa2871fb3 Author: Tom Hacohen <t...@stosb.com> Date: Wed May 6 18:19:42 2015 +0100 Evas gl: Fix shader generation with out of source builds. It's actually still stupid and broken, but at least less. It shouldn't generate them in source, but out of source, I don't understand how this even passes distcheck. Actually, my changes might break distcheck because now it actually does what it says it does, and thus might break things. @fix --- src/Makefile_Evas.am | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Makefile_Evas.am b/src/Makefile_Evas.am index 98419ad..797b18d 100644 --- a/src/Makefile_Evas.am +++ b/src/Makefile_Evas.am @@ -667,7 +667,7 @@ EXTRA_lib_evas_libevas_la_DEPENDENCIES = modules/evas/engines/gl_common/shader/e modules/evas/engines/gl_common/shader/evas_gl_shaders.x: $(GL_SHADERS_GEN) @echo " SHADERS $@" - @bash $(builddir)/modules/evas/engines/gl_common/shader/gen_shaders.sh + @bash $(srcdir)/modules/evas/engines/gl_common/shader/gen_shaders.sh modules/evas/engines/gl_common/shader/evas_gl_enum.x: modules/evas/engines/gl_common/shader/evas_gl_shaders.x --