stefan pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=423b97e572bdd02e559ac9ea5c0b19c5d2c6ccbb

commit 423b97e572bdd02e559ac9ea5c0b19c5d2c6ccbb
Author: Stefan Schmidt <ste...@osg.samsung.com>
Date:   Thu Jul 30 12:47:47 2015 +0200

    gl_common/evas_gl_3d: Assign attenuation values correctly.
    
    This really looks like a copy and paste error to me. The assigned const and
    linear value would always be overridden by quad.
    
    CID: 1267462, 1267460
---
 src/modules/evas/engines/gl_common/evas_gl_3d.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d.c 
b/src/modules/evas/engines/gl_common/evas_gl_3d.c
index 1c305a1..94b944a 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_3d.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_3d.c
@@ -959,8 +959,8 @@ _light_build(E3D_Draw_Data *data,
              data->flags |= E3D_SHADER_FLAG_LIGHT_ATTENUATION;
 
              data->light.atten.x = pdl->atten_const;
-             data->light.atten.x = pdl->atten_linear;
-             data->light.atten.x = pdl->atten_quad;
+             data->light.atten.y = pdl->atten_linear;
+             data->light.atten.z = pdl->atten_quad;
           }
 
         if (pdl->spot_cutoff < 180.0)

-- 


Reply via email to