q66 pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=70a83044957a416732f9064a5cbc7d6254e0e375

commit 70a83044957a416732f9064a5cbc7d6254e0e375
Author: Daniel Kolesa <d.kol...@osg.samsung.com>
Date:   Thu Jul 30 12:38:51 2015 +0100

    evas canvas3d: doc conversion of scene
---
 src/lib/evas/canvas/evas_canvas3d_scene.eo | 188 ++++++++++-------------------
 1 file changed, 65 insertions(+), 123 deletions(-)

diff --git a/src/lib/evas/canvas/evas_canvas3d_scene.eo 
b/src/lib/evas/canvas/evas_canvas3d_scene.eo
index 31731f5..46b1750 100644
--- a/src/lib/evas/canvas/evas_canvas3d_scene.eo
+++ b/src/lib/evas/canvas/evas_canvas3d_scene.eo
@@ -4,201 +4,143 @@ class Evas.Canvas3D.Scene (Evas.Canvas3D.Object, 
Evas.Common_Interface)
    data: Evas_Canvas3D_Scene_Data;
    methods {
       size_set {
-         /*@
-           Set the resolution of a scene.
+         [[Set the resolution of a scene.
 
-           A scene should be rendered to be displayed through an image 
objects. The
-           resolution defines size of the internal surface holding the 
rendered result.
-
-           @ingroup Evas_Canvas3D_Scene
-          */
+           A scene should be rendered to be displayed through an image
+           objects. The resolution defines size of the internal surface
+           holding the rendered result.
+         ]]
          params {
-            @in w: int;  /*@ Width of the resolution. */
-            @in h: int;  /*@ Height of the resolution. */
+            @in w: int; [[Width of the resolution.]]
+            @in h: int; [[Height of the resolution.]]
          }
       }
 
       size_get @const {
-         /*@
-           Get the internal resolution of a scene.
-
-           @ingroup Evas_Canvas3D_Scene
-          */
+         [[Get the internal resolution of a scene.]]
          params {
-            @out w: int;  /*@ Pointer to receive width of the resolution. */
-            @out h: int;  /*@ Pointer to receive height of the resolution. */
+            @out w: int;  [[Pointer to receive width of the resolution.]]
+            @out h: int;  [[Pointer to receive height of the resolution.]]
          }
       }
 
       background_color_set {
-         /*@
-           Set the background color of a scene.
+         [[Set the background color of a scene.
 
-           Background color defines initial color of pixels before a scene is 
rendered.
-           If you want to display a scene with background evas objects are 
still
-           remaining as if it was the background, set the alpha term to 0.0.
+           Background color defines initial color of pixels before a scene
+           is rendered. If you want to display a scene with background evas
+           objects are still  remaining as if it was the background, set
+           the alpha term to 0.0.
 
            Default background color is (0.0, 0.0, 0.0, 0.0).
-
-           @ingroup Evas_Canvas3D_Scene
-          */
+         ]]
          params {
-            @in r: Evas_Real; /*@ Red component of the background color. */
-            @in g: Evas_Real; /*@ Green component of the background color. */
-            @in b: Evas_Real; /*@ Blue component of the background color. */
-            @in a: Evas_Real; /*@ Alpha component of the background color. */
+            @in r: Evas_Real; [[Red component of the background color.]]
+            @in g: Evas_Real; [[Green component of the background color.]]
+            @in b: Evas_Real; [[Blue component of the background color.]]
+            @in a: Evas_Real; [[Alpha component of the background color.]]
          }
       }
 
       background_color_get @const {
-         /*@
-           Get the background color of a scene.
-
-           @ingroup Evas_Canvas3D_Scene
-          */
+         [[Get the background color of a scene.]]
          params {
-            @out r: Evas_Real; /*@ Pointer to receive red component of the 
background color.*/
-            @out g: Evas_Real; /*@ Pointer to receive green component of the 
background color. */
-            @out b: Evas_Real; /*@ Pointer to receive blue component of the 
background color. */
-            @out a: Evas_Real; /*@ Pointer to receive alpha component of the 
background color. */
+            @out r: Evas_Real; [[Pointer to receive red component of the 
background color.]]
+            @out g: Evas_Real; [[Pointer to receive green component of the 
background color.]]
+            @out b: Evas_Real; [[Pointer to receive blue component of the 
background color.]]
+            @out a: Evas_Real; [[Pointer to receive alpha component of the 
background color.]]
          }
       }
 
       pick @const {
-         /*@
-           Get information on the most front visible mesh for the given 
position.
-
-           (x, y) is the screen coordinate of the given scene. That is, 
left-top is
-           (0, 0) and right-bottom is (w, h) where (w, h) is the size of the 
scene.
-           The texture coordinate is useful when using proxy texture source.
-
-           @ingroup Evas_Canvas3D_Scene
-          */
+         [[Get information on the most front visible mesh for the given
+           position.
+
+           (x, y) is the screen coordinate of the given scene. That is,
+           left-top is (0, 0) and right-bottom is (w, h) where (w, h) is
+           the size of the scene. The texture coordinate is useful when
+           using proxy texture source.
+         ]]
          return: bool;
          params {
-            @in x: Evas_Real;                /*@ X coordinate of the picking 
position. */
-            @in y: Evas_Real;                /*@ Y coordinate of the picking 
position. */
-            @out node: Evas.Canvas3D.Node *; /*@ Pointer to receive the node 
contains the picked mesh. */
-            @out mesh: Evas.Canvas3D.Mesh *; /*@ Pointer to receive the picked 
mesh. */
-            @out s: Evas_Real;               /*@ Pointer to receive the 
texture "s" coordinate. */
-            @out t: Evas_Real;               /*@ Pointer to receive the 
texture "t" coordinate. */
+            @in x: Evas_Real;                [[X coordinate of the picking 
position.]]
+            @in y: Evas_Real;                [[Y coordinate of the picking 
position.]]
+            @out node: Evas.Canvas3D.Node *; [[Pointer to receive the node 
contains the picked mesh.]]
+            @out mesh: Evas.Canvas3D.Mesh *; [[Pointer to receive the picked 
mesh.]]
+            @out s: Evas_Real;               [[Pointer to receive the texture 
"s" coordinate.]]
+            @out t: Evas_Real;               [[Pointer to receive the texture 
"t" coordinate.]]
          }
       }
 
       exist @const {
-         /*@
-           Search given node in the given position.
-
-           @ingroup Evas_Canvas3D_Scene
-         */
+         [[Search given node in the given position.]]
          return: Evas.Canvas3D.Node *;
          params {
-            @in x: Evas_Real;         /*@ X coordinate of the picking 
position. */
-            @in y: Evas_Real;         /*@ Y coordinate of the picking 
position. */
-            @in node: Evas.Canvas3D.Node *;  /*@ Node for search. */
+            @in x: Evas_Real; [[X coordinate of the picking position.]]
+            @in y: Evas_Real; [[Y coordinate of the picking position.]]
+            @in node: Evas.Canvas3D.Node *; [[Node for search.]]
          }
       }
 
       pick_member_list_get @const {
-         /*@
-           Get list of the all root members from scene in the given position.
-
-           @ingroup Evas_Canvas3D_Scene
-         */
+         [[Get list of the all root members from scene in the given position.]]
          return: list<Evas.Canvas3D.Node *> *;
          params {
-            @in x: Evas_Real;         /*@ X coordinate of the picking 
position. */
-            @in y: Evas_Real;         /*@ Y coordinate of the picking 
position. */
+            @in x: Evas_Real; [[X coordinate of the picking position.]]
+            @in y: Evas_Real; [[Y coordinate of the picking position.]]
          }
       }
       shadows_enable_set {
-         /*@
-           Enable or disable shadows on given scene
-
-           If shadows_enabled @c EINA_TRUE, the objects in the scene can throw 
shadow to another objects located behind them.
-           The depth map used for shading. Directed and projective light 
sources are supported.
+         [[Enable or disable shadows on given scene
 
-           @ingroup Evas_Canvas3D_Scene
-          */
+           If shadows_enabled is $true, the objects in the scene can throw
+           shadow to another objects located behind them. The depth map used
+           for shading. Directed and projective light sources are supported.
+         ]]
          params {
-            @in shadows_enabled: bool;  /*@ shadows enabled status. */
+            @in shadows_enabled: bool; [[Shadows enabled status.]]
          }
       }
 
       shadows_enable_get @const {
-         /*@
-           Get shadows enabled status for given scene.
-           @return The shadows enabled status.
-
-           @ingroup Evas_Canvas3D_Scene
-         */
-         return: bool;
-         params {
-         }
+         [[Get shadows enabled status for given scene.]]
+         return: bool; [[The shadows enabled status.]]
       }
       color_pick_enable_get @const {
-         /*@
-           Get status of color picking of the scene.
-
-           @ingroup Evas_Canvas3D_Scene
-          */
+         [[Get status of color picking of the scene.]]
          return: bool;
-         params {
-         }
       }
       color_pick_enable_set {
-         /*@
-           Set posibility color picking.
-
-           @ingroup Evas_Canvas3D_Scene
-          */
+         [[Set posibility color picking.]]
          return: bool;
          params {
-            @in color_pick: bool;  /*@ Posibility flag */
+            @in color_pick: bool; [[Posibility flag]]
          }
       }
 
       @property root_node {
          set {
-            /*@
-              Set the root node of a scene.
-
-              @ingroup Evas_Canvas3D_Scene
-             */
+            [[Set the root node of a scene.]]
          }
          get {
-            /*@
-              Get the root node of a scene.
-
-              @return        The root node of the given scene.
-
-              @ingroup Evas_Canvas3D_Scene
-             */
+            [[Get the root node of a scene.]]
          }
          values {
-            node: Evas.Canvas3D.Node *; /*@ A node which will be used as a 
root node for the scene. */
+            node: Evas.Canvas3D.Node *; [[A node which will be used as a
+                                          root node for the scene.]]
          }
       }
 
       @property camera_node {
          set {
-            /*@
-              Set the camera node of a scene.
-
-              @ingroup Evas_Canvas3D_Scene
-             */
+            [[Set the camera node of a scene.]]
          }
          get {
-            /*@
-              Get the camera node of a scene.
-
-              @return        The camera node of the given scene.
-
-              @ingroup Evas_Canvas3D_Scene
-             */
+            [[Get the camera node of a scene.]]
          }
          values {
-            node: Evas.Canvas3D.Node *; /*@ A node which will be used as a 
camera node for the scene. */
+            node: Evas.Canvas3D.Node *; [[A node which will be used as a
+                                          camera node for the scene.]]
          }
       }
    }

-- 


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