cedric pushed a commit to branch master.

http://git.enlightenment.org/website/www-content.git/commit/?id=e3f727851957c6d12895b8aed164c8d2348c8e1f

commit e3f727851957c6d12895b8aed164c8d2348c8e1f
Author: Clément Bénier <clement.ben...@openwide.fr>
Date:   Mon Aug 24 11:19:54 2015 +0200

    fix hyperlinks to evas, widgets, genlist and event guides
    
    Signed-off-by: Clément Bénier <clement.ben...@openwide.fr>
---
 pages/program_guide/basic_application_structure_pg.txt | 7 ++++---
 pages/program_guide/widgets/basics.txt                 | 7 ++++---
 pages/tutorial/form_tutorial.txt                       | 4 ++--
 3 files changed, 10 insertions(+), 8 deletions(-)

diff --git a/pages/program_guide/basic_application_structure_pg.txt 
b/pages/program_guide/basic_application_structure_pg.txt
index a505087..fe913e1 100644
--- a/pages/program_guide/basic_application_structure_pg.txt
+++ b/pages/program_guide/basic_application_structure_pg.txt
@@ -30,10 +30,11 @@ The EFL are a set of layered libraries, as shown in the 
following diagram:
 When you create a basic EFL application, you use the following main libraries
 as a basis:
 
-  * **Elementary** is the top-most library with which you create your EFL 
application. It provides all the functions you need to create a window, create 
simple and complex layouts, manage the life cycle of a view, and add widgets. 
Go to [[/coming_soon|Widgets program guide]]
+  * **Elementary** is the top-most library with which you create your EFL 
application. It provides all the functions you need to create a window, create 
simple and complex layouts, manage the life cycle of a view, and add widgets. 
Go to [[/program_guide/widgets_pg|Widgets program guide]]
+
   * **Edje**  is the library used by Elementary to provide a powerful theme. 
You can also use Edje to create your own objects and use them in your 
application. You may also want to extend the default theme. You will find more 
information about Edje and the EDC format in [[/coming_soon|Edje]] and 
[[/coming_soon|Customizing Widgets]].
   * **Ecore** is the library which manages the main loop of your application. 
The main loop is one of the most important concepts you need to know about to 
develop an application. The main loop is where events are handled, and where 
you interact with the user through the callback mechanism. The main loop 
mechanisms are explained in the [[/coming_soon|Main Loop guide]].
-  * **Evas**  is the canvas engine. Evas is responsible for managing the 
drawing of your content. All graphical objects that you create are Evas 
objects. Evas handles the entire state of the window by filling the canvas with 
objects and manipulating their states. In contrast to other canvas libraries, 
such as Cairo, OpenGL, and XRender, Evas is not a drawing library but a scene 
graph library that retains the state of all objects. The Evas concept is 
explained in [[/coming_soon|Rendering  [...]
+  * **Evas**  is the canvas engine. Evas is responsible for managing the 
drawing of your content. All graphical objects that you create are Evas 
objects. Evas handles the entire state of the window by filling the canvas with 
objects and manipulating their states. In contrast to other canvas libraries, 
such as Cairo, OpenGL, and XRender, Evas is not a drawing library but a scene 
graph library that retains the state of all objects. The Evas concept is 
explained in [[/program_guide/evas/ren [...]
   * **Eina** is the basis of all the EFL libraries. Eina is a toolbox that 
implements an API for data types in an efficient way. It contains all the 
functions needed to create lists and hashes, manage shared strings, open shared 
libraries, and manage errors and memory pools. Eina concepts are explained in 
[[/coming_soon|Using Data Types]].
 
 The EFL include more than just the above libraries(here the complete
@@ -64,7 +65,7 @@ the content and where the Evas canvas is placed.
 
 There are three main groups of objects provided by Elementary:
 
-    * [[/coming_soon|Widgets]]: These are the widgets with which you build 
your application UI.
+    * [[/program_guide/widgets_pg|Widgets]]: These are the widgets with which 
you build your application UI.
     * [[[[program_guide/containers_pg|Containers]]: These are the containers 
that hold the widgets.
     * Infrastructure: These are the modules that deal with Elementary as a 
whole.
 
diff --git a/pages/program_guide/widgets/basics.txt 
b/pages/program_guide/widgets/basics.txt
index be75910..c44560d 100644
--- a/pages/program_guide/widgets/basics.txt
+++ b/pages/program_guide/widgets/basics.txt
@@ -75,9 +75,10 @@ use it.
 
 Several callbacks can be registered on an Elementary object. The following is
 an overview of the different callback types and how they differ. For more
-information about events, see [[/coming_soon|Handling Events]]. For more
-information about Evas objects and smart objects, see [[/coming_soon|Rendering
-Concept and Method in Evas]].
+information about events, see [[/program_guide/event_effect_pg|Handling
+Events]]. For more information about Evas objects and smart objects, see
+[[/program_guide/evas/rendering_concept_and_method_in_evas|Rendering Concept
+and Method in Evas]].
 
 === Evas Event Callback ===
 
diff --git a/pages/tutorial/form_tutorial.txt b/pages/tutorial/form_tutorial.txt
index 526d90d..f6508e6 100644
--- a/pages/tutorial/form_tutorial.txt
+++ b/pages/tutorial/form_tutorial.txt
@@ -108,8 +108,8 @@ all functions that are called back when an item is created. 
In this case,
 create the callbacks _genlist_text_get (for labels) and _genlist_content_get
 (for icons). These functions are called when labels and icons of the genlist
 item are created. For more information go to the
-[[/tutorial/genlist_tutorial|genlist tutorial]] or the [[/coming_soon|genlist
-guide]].
+[[/tutorial/genlist_tutorial|genlist tutorial]] or the
+[[/program_guide/containers/genlist|genlist guide]].
 
 The list of contacts and their descriptions are contained in an array of
 Contacts and an array of form items.

-- 


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