rimmed pushed a commit to branch master. http://git.enlightenment.org/tools/eflete.git/commit/?id=d4cf5ca0dca64634efdb8d0ccc09765a55c22664
commit d4cf5ca0dca64634efdb8d0ccc09765a55c22664 Author: Vyacheslav Reutskiy <v.reuts...@samsung.com> Date: Thu Jan 21 15:23:16 2016 +0200 sound_editor: delete old and unused symbol sound_editor_file_choose Delete the fuction bacause it not needed more. Now sound editor is a static tab, and not needed more the additional window. Change-Id: I0df8e11b9d2186dec18fc0956b45ac3415583d0b --- src/bin/ui/editors/sound_editor.c | 43 --------------------------------------- src/bin/ui/editors/sound_editor.h | 26 ----------------------- 2 files changed, 69 deletions(-) diff --git a/src/bin/ui/editors/sound_editor.c b/src/bin/ui/editors/sound_editor.c index 86c070c..493de9d 100644 --- a/src/bin/ui/editors/sound_editor.c +++ b/src/bin/ui/editors/sound_editor.c @@ -743,46 +743,3 @@ sound_editor_window_add(Sound_Editor_Mode mode) return edit->markup; } - -void sound_editor_added_sounds_free(Eina_List *add_snd) -{ - Sound *data; - - EINA_LIST_FREE(add_snd, data) - { - eina_stringshare_del(data->name); - eina_stringshare_del(data->src); - free(data); - } - add_snd = NULL; -} - -/* -Eina_Bool -sound_editor_file_choose(Evas_Object *win, const char *selected) -{ - Elm_Object_Item *grid_item; - Sound_Editor *snd_edit; - - if (!selected) return false; - - assert(win != NULL); - - snd_edit = evas_object_data_get(win, SND_EDIT_KEY); - - assert(snd_edit != NULL); - - grid_item = elm_gengrid_search_by_text_item_get(snd_edit->gengrid, NULL, - "elm.text", selected, 0); - if (grid_item) - { - elm_gengrid_item_selected_set(grid_item, true); - elm_gengrid_item_bring_in(grid_item, ELM_GENGRID_ITEM_SCROLLTO_MIDDLE); - return true; - } - return false; -} - -#undef ITEM_WIDTH -#undef ITEM_HEIGHT -*/ diff --git a/src/bin/ui/editors/sound_editor.h b/src/bin/ui/editors/sound_editor.h index c1cc298..180cb4c 100644 --- a/src/bin/ui/editors/sound_editor.h +++ b/src/bin/ui/editors/sound_editor.h @@ -74,16 +74,6 @@ typedef struct { } Selected_Sound_Data; /** - * Delete added sounds from list - * - * @param add_snd list with data - * - * @ingroup Sound_Editor - */ -void -sound_editor_added_sounds_free(Eina_List *add_snd); - -/** * Show the whole inwin window by using some data * about loaded project (edj file) * @@ -99,20 +89,4 @@ sound_editor_added_sounds_free(Eina_List *add_snd); Evas_Object * sound_editor_window_add(Sound_Editor_Mode mode); -/** - * This function will select the sound item by it's name. It is very useful - * with sound property (setting another sound). - * - * @param win Pointer to inwin object, which was created with - * sound_editor_window_add function. - * @param selected Name of selected sound. If selected param is NULL, this - * function do nothing. - * - * @return EINA_TRUE if successful or EINA_FALSE otherwise. - * - * @ingroup Sound_Editor - */ -Eina_Bool -sound_editor_file_choose(Evas_Object *win, const char *selected); - #endif /* SOUND_EDITOR_DIALOG_H */ --