ajwillia-ms pushed a commit to branch master. http://git.enlightenment.org/website/www-content.git/commit/?id=e338ee8c4cdaf29174efb012c49b7aea96b1b504
commit e338ee8c4cdaf29174efb012c49b7aea96b1b504 Author: Andy Williams <a...@andywilliams.me> Date: Tue Oct 31 13:25:30 2017 +0000 Fix the tutorial relative links too --- pages/develop/legacy/tutorial/basic/button.txt | 2 +- pages/develop/legacy/tutorial/basic/label.txt | 2 +- pages/develop/legacy/tutorial/basic_tutorial.txt | 12 ++++---- .../effects/ecore_animator/3d_rotation.txt | 4 +-- .../effects/ecore_animator/drop_bounce.txt | 2 +- .../tutorial/effects/ecore_animator/rotation.txt | 4 +-- .../tutorial/effects/ecore_animator/setting_up.txt | 2 +- .../tutorial/effects/ecore_animator/zoom.txt | 4 +-- .../tutorial/effects/edje_animation/on_click.txt | 2 +- .../tutorial/effects/edje_animation/start_up.txt | 2 +- .../effects/elementary_animations/blend.txt | 4 +-- .../effects/elementary_animations/fade.txt | 4 +-- .../effects/elementary_animations/flip.txt | 4 +-- .../effects/elementary_animations/flipy.txt | 4 +-- .../effects/elementary_animations/rotation.txt | 4 +-- .../effects/elementary_animations/setting_up.txt | 2 +- .../effects/elementary_animations/transit.txt | 2 +- .../effects/elementary_animations/wipe.txt | 4 +-- .../effects/elementary_animations/zoom.txt | 4 +-- pages/develop/legacy/tutorial/effects_tutorial.txt | 32 +++++++++++----------- pages/develop/legacy/tutorial/form_tutorial.txt | 2 +- .../legacy/tutorial/genlist/modifications.txt | 2 +- pages/develop/legacy/tutorial/genlist/set-up.txt | 2 +- pages/develop/legacy/tutorial/genlist_tutorial.txt | 4 +-- .../legacy/tutorial/gl2d/animating_cube.txt | 4 +-- .../legacy/tutorial/gl2d/basic_application.txt | 2 +- .../develop/legacy/tutorial/gl2d/creating_cube.txt | 4 +-- .../develop/legacy/tutorial/gl2d/drawing_cube.txt | 4 +-- pages/develop/legacy/tutorial/gl2d/effects.txt | 2 +- .../legacy/tutorial/gl2d/rendering_cube.txt | 4 +-- .../legacy/tutorial/gl2d/widget_interaction.txt | 4 +-- pages/develop/legacy/tutorial/gl_2d_tutorial.txt | 14 +++++----- pages/develop/legacy/tutorial/menu/basic_ui.txt | 4 +-- pages/develop/legacy/tutorial/menu/hidden_menu.txt | 2 +- pages/develop/legacy/tutorial/menu/structure.txt | 2 +- pages/develop/legacy/tutorial/menu/theme.txt | 4 +-- pages/develop/legacy/tutorial/menu_tutorial.txt | 8 +++--- pages/develop/legacy/tutorial/preference/code.txt | 2 +- .../legacy/tutorial/preference/description.txt | 2 +- .../legacy/tutorial/preference_tutorial.txt | 4 +-- 40 files changed, 88 insertions(+), 88 deletions(-) diff --git a/pages/develop/legacy/tutorial/basic/button.txt b/pages/develop/legacy/tutorial/basic/button.txt index 3129296c..a12c90c6 100644 --- a/pages/develop/legacy/tutorial/basic/button.txt +++ b/pages/develop/legacy/tutorial/basic/button.txt @@ -191,4 +191,4 @@ _button_unfocused_cb(void * data, Evas_Object *button, void *event_info){ ==== Next Part ==== -//**__[[/tutorial/basic/label]]__**// +//**__[[/develop/legacy/tutorial/basic/label]]__**// diff --git a/pages/develop/legacy/tutorial/basic/label.txt b/pages/develop/legacy/tutorial/basic/label.txt index b8f06a31..73a1cb3c 100644 --- a/pages/develop/legacy/tutorial/basic/label.txt +++ b/pages/develop/legacy/tutorial/basic/label.txt @@ -72,4 +72,4 @@ elm_object_text_set(label, "<b>This text is bold.</b>"); ==== Next Part ==== -//**__[[/tutorial/basic/list| Simple List Tutorial]]__**// +//**__[[/develop/legacy/tutorial/basic/list| Simple List Tutorial]]__**// diff --git a/pages/develop/legacy/tutorial/basic_tutorial.txt b/pages/develop/legacy/tutorial/basic_tutorial.txt index 97d4309a..cad5a2e8 100644 --- a/pages/develop/legacy/tutorial/basic_tutorial.txt +++ b/pages/develop/legacy/tutorial/basic_tutorial.txt @@ -34,8 +34,8 @@ ELM_MAIN() </code> ==== Basic Button ==== -**__[[/tutorial/basic/button|Basic Button Tutorial]]:__** -//{{code_c/tutorial/basic/button.c}}//[[/tutorial/basic/button|{{ :basic_button.png?direct|button}}]] +**__[[/develop/legacy/tutorial/basic/button|Basic Button Tutorial]]:__** +//{{code_c/tutorial/basic/button.c}}//[[/develop/legacy/tutorial/basic/button|{{ :basic_button.png?direct|button}}]] \\ \\ \\ @@ -54,8 +54,8 @@ ELM_MAIN() \\ ------ ==== Basic Label ==== -**__[[/tutorial/basic/label|Simple Text Tutorial]]:__**// - {{code_c/tutorial/basic/label.c}}//[[/tutorial/basic/label|{{ :basic_label.png?direct|label}}]] +**__[[/develop/legacy/tutorial/basic/label|Simple Text Tutorial]]:__**// + {{code_c/tutorial/basic/label.c}}//[[/develop/legacy/tutorial/basic/label|{{ :basic_label.png?direct|label}}]] \\ \\ \\ @@ -66,6 +66,6 @@ ELM_MAIN() \\ ------ ==== Basic List ==== -**__[[tutorial/basic/list|Simple List Tutorial]]:__**// - {{code_c/tutorial/basic/list.c}}//[[/tutorial/basic/list|{{ :basic_list.png?direct|list}}]] +**__[[/develop/legacy/tutorial/basic/list|Simple List Tutorial]]:__**// + {{code_c/tutorial/basic/list.c}}//[[/develop/legacy/tutorial/basic/list|{{ :basic_list.png?direct|list}}]] diff --git a/pages/develop/legacy/tutorial/effects/ecore_animator/3d_rotation.txt b/pages/develop/legacy/tutorial/effects/ecore_animator/3d_rotation.txt index 212b4c42..be7c4a32 100644 --- a/pages/develop/legacy/tutorial/effects/ecore_animator/3d_rotation.txt +++ b/pages/develop/legacy/tutorial/effects/ecore_animator/3d_rotation.txt @@ -1,5 +1,5 @@ ~~Title: 3D Rotation Effect - Ecore Animator~~ -//**__previous page__: **//[[/tutorial/effects/ecore_animator/zoom|Creating a zoom effect]] +//**__previous page__: **//[[/develop/legacy/tutorial/effects/ecore_animator/zoom|Creating a zoom effect]] ==== Creating a 3D Rotation Effect ==== The last animation is a 3D rotation. For this one, we are going to rotate the @@ -72,4 +72,4 @@ timeline position to gently rotate the target on each call to the ''_do_3d()'' callback function along the timeline. \\ -//**__next page__: **//[[/tutorial/effects/ecore_animator/drop_bounce|Creating drop and bounce effects]] +//**__next page__: **//[[/develop/legacy/tutorial/effects/ecore_animator/drop_bounce|Creating drop and bounce effects]] diff --git a/pages/develop/legacy/tutorial/effects/ecore_animator/drop_bounce.txt b/pages/develop/legacy/tutorial/effects/ecore_animator/drop_bounce.txt index fe0c33f7..93e0ba06 100644 --- a/pages/develop/legacy/tutorial/effects/ecore_animator/drop_bounce.txt +++ b/pages/develop/legacy/tutorial/effects/ecore_animator/drop_bounce.txt @@ -1,5 +1,5 @@ ~~Title: Drop and Bounce Effects - Ecore Animator~~ -//**__previous page__: **//[[/tutorial/effects/ecore_animator/zoom|Creating a zoom effect]] +//**__previous page__: **//[[/develop/legacy/tutorial/effects/ecore_animator/zoom|Creating a zoom effect]] ==== Creating Drop and Bounce Effects ==== To finish, we add drop and bounce effects to our buttons at application start. diff --git a/pages/develop/legacy/tutorial/effects/ecore_animator/rotation.txt b/pages/develop/legacy/tutorial/effects/ecore_animator/rotation.txt index 8fdbf336..5f4799c4 100644 --- a/pages/develop/legacy/tutorial/effects/ecore_animator/rotation.txt +++ b/pages/develop/legacy/tutorial/effects/ecore_animator/rotation.txt @@ -1,5 +1,5 @@ ~~Title: Rotation Effect - Ecore Animator~~ -//**__previous page__: **//[[/tutorial/effects/ecore_animator/setting_up|Setting up the application]] +//**__previous page__: **//[[/develop/legacy/tutorial/effects/ecore_animator/setting_up|Setting up the application]] ==== Creating a Rotation Effect ==== {{ :ecore_animator_rotate.gif }} @@ -122,4 +122,4 @@ evas_map_free(m); </code> \\ -//**__next page__: **//[[/tutorial/effects/ecore_animator/zoom|Creating a zoom effect]] +//**__next page__: **//[[/develop/legacy/tutorial/effects/ecore_animator/zoom|Creating a zoom effect]] diff --git a/pages/develop/legacy/tutorial/effects/ecore_animator/setting_up.txt b/pages/develop/legacy/tutorial/effects/ecore_animator/setting_up.txt index 20179ef8..885c6759 100644 --- a/pages/develop/legacy/tutorial/effects/ecore_animator/setting_up.txt +++ b/pages/develop/legacy/tutorial/effects/ecore_animator/setting_up.txt @@ -78,4 +78,4 @@ function takes as arguments the ''target'' Evas object and the path of the image file, built with the ''snprintf()'' function and stored in a buffer. \\ -//**__next page__: **//[[/tutorial/effects/ecore_animator/rotation|Creating a rotation effect]] +//**__next page__: **//[[/develop/legacy/tutorial/effects/ecore_animator/rotation|Creating a rotation effect]] diff --git a/pages/develop/legacy/tutorial/effects/ecore_animator/zoom.txt b/pages/develop/legacy/tutorial/effects/ecore_animator/zoom.txt index 704ab472..041a8e9d 100644 --- a/pages/develop/legacy/tutorial/effects/ecore_animator/zoom.txt +++ b/pages/develop/legacy/tutorial/effects/ecore_animator/zoom.txt @@ -1,5 +1,5 @@ ~~Title: Zoom Effect - Ecore Animator~~ -//**__previous page__: **//[[/tutorial/effects/ecore_animator/rotation|Creating a rotation effect]] +//**__previous page__: **//[[/develop/legacy/tutorial/effects/ecore_animator/rotation|Creating a rotation effect]] ==== Creating a Zoom Effect ==== The next animation is a zoom, for which an Evas Map is also used. @@ -69,4 +69,4 @@ factor values by the timeline position. Each call will zoom more than the previous one, thereby creating the animation effect. \\ -//**__next page__: **//[[/tutorial/effects/ecore_animator/3d_rotation|Creating a 3D rotation effect]] +//**__next page__: **//[[/develop/legacy/tutorial/effects/ecore_animator/3d_rotation|Creating a 3D rotation effect]] diff --git a/pages/develop/legacy/tutorial/effects/edje_animation/on_click.txt b/pages/develop/legacy/tutorial/effects/edje_animation/on_click.txt index 269a0c9f..ac60b4f3 100644 --- a/pages/develop/legacy/tutorial/effects/edje_animation/on_click.txt +++ b/pages/develop/legacy/tutorial/effects/edje_animation/on_click.txt @@ -1,5 +1,5 @@ ~~Title: On Click - Edje Animation~~ -//**__previous page__: **//[[/tutorial/effects/edje_animation/start_up|Animating on Application Start-up]] +//**__previous page__: **//[[/develop/legacy/tutorial/effects/edje_animation/start_up|Animating on Application Start-up]] ==== Animating Object on Click ==== All the previous animations are automatic and do not have any relation with diff --git a/pages/develop/legacy/tutorial/effects/edje_animation/start_up.txt b/pages/develop/legacy/tutorial/effects/edje_animation/start_up.txt index f6c99625..2cfa00f4 100644 --- a/pages/develop/legacy/tutorial/effects/edje_animation/start_up.txt +++ b/pages/develop/legacy/tutorial/effects/edje_animation/start_up.txt @@ -183,5 +183,5 @@ This program goes from the default state to the bigger state in five seconds with a ''LINEAR'' effect, automatically running on the application startup. \\ -//**__next page__: **//[[/tutorial/effects/edje_animation/on_click|Animating Object on Click]] +//**__next page__: **//[[/develop/legacy/tutorial/effects/edje_animation/on_click|Animating Object on Click]] diff --git a/pages/develop/legacy/tutorial/effects/elementary_animations/blend.txt b/pages/develop/legacy/tutorial/effects/elementary_animations/blend.txt index 672164fe..296037a6 100644 --- a/pages/develop/legacy/tutorial/effects/elementary_animations/blend.txt +++ b/pages/develop/legacy/tutorial/effects/elementary_animations/blend.txt @@ -1,5 +1,5 @@ ~~Title: Elementary Animations - Creating a Blend Transition~~ -//**__previous page__: **//[[/tutorial/effects/elementary_animations/flip|Creating a Flip Effect]] +//**__previous page__: **//[[/develop/legacy/tutorial/effects/elementary_animations/flip|Creating a Flip Effect]] === Elementary Animations === ==== Creating a Blend Transition ==== @@ -50,4 +50,4 @@ static void _blend_effect(Evas_Object *obj, Evas_Object *obj2) } </code> \\ -//**__next page__: **// [[/tutorial/effects/elementary_animations/fade|Creating a Fade Effect]] +//**__next page__: **// [[/develop/legacy/tutorial/effects/elementary_animations/fade|Creating a Fade Effect]] diff --git a/pages/develop/legacy/tutorial/effects/elementary_animations/fade.txt b/pages/develop/legacy/tutorial/effects/elementary_animations/fade.txt index a8592acd..723f94c0 100644 --- a/pages/develop/legacy/tutorial/effects/elementary_animations/fade.txt +++ b/pages/develop/legacy/tutorial/effects/elementary_animations/fade.txt @@ -1,5 +1,5 @@ ~~Title: Elementary Animations - Creating a Fade Effect~~ -//**__previous page__: **//[[/tutorial/effects/elementary_animations/blend|Creating a Blend Transition]] +//**__previous page__: **//[[/develop/legacy/tutorial/effects/elementary_animations/blend|Creating a Blend Transition]] === Elementary Animations === ==== Creating a Fade Effect ==== @@ -50,4 +50,4 @@ static void _fade_effect(Evas_Object *obj, Evas_Object *obj2) } </code> \\ -//**__next page__: **//[[/tutorial/effects/elementary_animations/flipy|Creating a Flip on y Axis]] +//**__next page__: **//[[/develop/legacy/tutorial/effects/elementary_animations/flipy|Creating a Flip on y Axis]] diff --git a/pages/develop/legacy/tutorial/effects/elementary_animations/flip.txt b/pages/develop/legacy/tutorial/effects/elementary_animations/flip.txt index 1536b191..f19804f1 100644 --- a/pages/develop/legacy/tutorial/effects/elementary_animations/flip.txt +++ b/pages/develop/legacy/tutorial/effects/elementary_animations/flip.txt @@ -1,5 +1,5 @@ ~~Title: Elementary Animations - Creating a Zoom Effect~~ -//**__previous page__: **//[[/tutorial/effects/elementary_animations/zoom|Creating a Zoom Effect]] +//**__previous page__: **//[[/develop/legacy/tutorial/effects/elementary_animations/zoom|Creating a Zoom Effect]] === Elementary Animations === ==== Creating a Flip Effect ==== @@ -58,4 +58,4 @@ _flip_effect(Evas_Object *obj, Evas_Object *obj2) } </code> \\ -//**__next page__: **//[[/tutorial/effects/elementary_animations/blend|Creating a Blend Transition]] +//**__next page__: **//[[/develop/legacy/tutorial/effects/elementary_animations/blend|Creating a Blend Transition]] diff --git a/pages/develop/legacy/tutorial/effects/elementary_animations/flipy.txt b/pages/develop/legacy/tutorial/effects/elementary_animations/flipy.txt index 5cfed99a..e4532920 100644 --- a/pages/develop/legacy/tutorial/effects/elementary_animations/flipy.txt +++ b/pages/develop/legacy/tutorial/effects/elementary_animations/flipy.txt @@ -1,5 +1,5 @@ ~~Title: Elementary Animations - Creating a Flip on y Axis~~ -//**__previous page__: **//[[/tutorial/effects/elementary_animations/fade|Creating a Fade Effect]] +//**__previous page__: **//[[/develop/legacy/tutorial/effects/elementary_animations/fade|Creating a Fade Effect]] === Elementary Animations === ==== Creating a Flip on y Axis ==== @@ -49,4 +49,4 @@ _flip_y_effect(Evas_Object *obj, Evas_Object *obj2) } </code> \\ -//**__next page__: **//[[/tutorial/effects/elementary_animations/wipe|Creating a Wipe Effect]] +//**__next page__: **//[[/develop/legacy/tutorial/effects/elementary_animations/wipe|Creating a Wipe Effect]] diff --git a/pages/develop/legacy/tutorial/effects/elementary_animations/rotation.txt b/pages/develop/legacy/tutorial/effects/elementary_animations/rotation.txt index 63df325d..973abe6c 100644 --- a/pages/develop/legacy/tutorial/effects/elementary_animations/rotation.txt +++ b/pages/develop/legacy/tutorial/effects/elementary_animations/rotation.txt @@ -1,5 +1,5 @@ ~~Title: Elementary Animations - Creating a Rotation Effect~~ -//**__previous page__: **//[[/tutorial/effects/elementary_animations/setting_up|Setting Up the Application]] +//**__previous page__: **//[[/develop/legacy/tutorial/effects/elementary_animations/setting_up|Setting Up the Application]] === Elementary Animations === ==== Creating a Rotation Effect ==== @@ -59,4 +59,4 @@ _rotation_effect(Evas_Object *obj, float angle) } </code> \\ -//**__next page__: **//[[/tutorial/effects/elementary_animations/zoom|Creating a Zoom Effect]] +//**__next page__: **//[[/develop/legacy/tutorial/effects/elementary_animations/zoom|Creating a Zoom Effect]] diff --git a/pages/develop/legacy/tutorial/effects/elementary_animations/setting_up.txt b/pages/develop/legacy/tutorial/effects/elementary_animations/setting_up.txt index 218adc30..0b8533b2 100644 --- a/pages/develop/legacy/tutorial/effects/elementary_animations/setting_up.txt +++ b/pages/develop/legacy/tutorial/effects/elementary_animations/setting_up.txt @@ -252,4 +252,4 @@ All the action buttons are created exactly the same way as the resize button, with a callback and an animation function. \\ -//**__next page__: **//[[/tutorial/effects/elementary_animations/rotation|Creating a Rotation Effect]] +//**__next page__: **//[[/develop/legacy/tutorial/effects/elementary_animations/rotation|Creating a Rotation Effect]] diff --git a/pages/develop/legacy/tutorial/effects/elementary_animations/transit.txt b/pages/develop/legacy/tutorial/effects/elementary_animations/transit.txt index 6a0a1603..3ca708c2 100644 --- a/pages/develop/legacy/tutorial/effects/elementary_animations/transit.txt +++ b/pages/develop/legacy/tutorial/effects/elementary_animations/transit.txt @@ -1,5 +1,5 @@ ~~Title: Elementary Animations - Transit~~ -//**__previous page__: **//[[/tutorial/effects/elementary_animations/wipe|Creating a Wipe Effect]] +//**__previous page__: **//[[/develop/legacy/tutorial/effects/elementary_animations/wipe|Creating a Wipe Effect]] === Elementary Animations === ==== Transit: Implementing Elementary Transit Effects ==== diff --git a/pages/develop/legacy/tutorial/effects/elementary_animations/wipe.txt b/pages/develop/legacy/tutorial/effects/elementary_animations/wipe.txt index c02617d8..c45d4ec8 100644 --- a/pages/develop/legacy/tutorial/effects/elementary_animations/wipe.txt +++ b/pages/develop/legacy/tutorial/effects/elementary_animations/wipe.txt @@ -1,5 +1,5 @@ ~~Title: Elementary Animations - Creating a Wipe Effect~~ -//**__previous page__: **//[[/tutorial/effects/elementary_animations/flipy|Creating a Flip on y Axis]] +//**__previous page__: **//[[/develop/legacy/tutorial/effects/elementary_animations/flipy|Creating a Flip on y Axis]] === Elementary Animations === ==== Creating a Wipe Effect ==== @@ -58,4 +58,4 @@ _wipe_effect(Evas_Object *obj) \\ //**__The whole code__: **//{{code_c/tutorial/effects/elementary_animations.c}} \\ -//**__next page__: **//[[/tutorial/effects/elementary_animations/transit|Implementing Elementary Transit Effects]] +//**__next page__: **//[[/develop/legacy/tutorial/effects/elementary_animations/transit|Implementing Elementary Transit Effects]] diff --git a/pages/develop/legacy/tutorial/effects/elementary_animations/zoom.txt b/pages/develop/legacy/tutorial/effects/elementary_animations/zoom.txt index df308b5b..ceb16c81 100644 --- a/pages/develop/legacy/tutorial/effects/elementary_animations/zoom.txt +++ b/pages/develop/legacy/tutorial/effects/elementary_animations/zoom.txt @@ -1,5 +1,5 @@ ~~Title: Elementary Animations - Creating a Zoom Effect~~ -//**__previous page__: **//[[/tutorial/effects/elementary_animations/rotation|Creating a Rotation Effect]] +//**__previous page__: **//[[/develop/legacy/tutorial/effects/elementary_animations/rotation|Creating a Rotation Effect]] === Elementary Animations === ==== Creating a Zoom Effect ==== @@ -51,4 +51,4 @@ _zoom_effect(Evas_Object *obj, float from, float to) } </code> \\ -//**__next page__: **//[[/tutorial/effects/elementary_animations/flip|Creating a Flip Effect]] +//**__next page__: **//[[/develop/legacy/tutorial/effects/elementary_animations/flip|Creating a Flip Effect]] diff --git a/pages/develop/legacy/tutorial/effects_tutorial.txt b/pages/develop/legacy/tutorial/effects_tutorial.txt index 42dacda6..45bce8f3 100644 --- a/pages/develop/legacy/tutorial/effects_tutorial.txt +++ b/pages/develop/legacy/tutorial/effects_tutorial.txt @@ -15,11 +15,11 @@ animators work like timers, running callback functions over a given duration === Table of Contents === - * [[/tutorial/effects/ecore_animator/setting_up|Setting up the application]] - * [[/tutorial/effects/ecore_animator/rotation|Creating a rotation effect]] - * [[/tutorial/effects/ecore_animator/zoom|Creating a zoom effect]] - * [[/tutorial/effects/ecore_animator/3d_rotation|Creating a 3D rotation effect]] - * [[/tutorial/effects/ecore_animator/drop_bounce|Creating drop and bounce effects]] + * [[/develop/legacy/tutorial/effects/ecore_animator/setting_up|Setting up the application]] + * [[/develop/legacy/tutorial/effects/ecore_animator/rotation|Creating a rotation effect]] + * [[/develop/legacy/tutorial/effects/ecore_animator/zoom|Creating a zoom effect]] + * [[/develop/legacy/tutorial/effects/ecore_animator/3d_rotation|Creating a 3D rotation effect]] + * [[/develop/legacy/tutorial/effects/ecore_animator/drop_bounce|Creating drop and bounce effects]] Ecore Animator Example : {{ :ecore_animator.gif }} \\ @@ -34,8 +34,8 @@ your own animations. === Table of Contents === - * [[/tutorial/effects/edje_animation/start_up|Animating on Application Start-up]] - * [[/tutorial/effects/edje_animation/on_click|Animating Object on Click]] + * [[/develop/legacy/tutorial/effects/edje_animation/start_up|Animating on Application Start-up]] + * [[/develop/legacy/tutorial/effects/edje_animation/on_click|Animating Object on Click]] {{ :edje_animation_rotate.gif }} \\ @@ -52,15 +52,15 @@ to an ''Evas_Object''. === Table of Contents === - * [[/tutorial/effects/elementary_animations/setting_up|Setting Up the Application]] - * [[/tutorial/effects/elementary_animations/rotation|Creating a Rotation Effect]] - * [[/tutorial/effects/elementary_animations/zoom|Creating a Zoom Effect]] - * [[/tutorial/effects/elementary_animations/flip|Creating a Flip Effect]] - * [[/tutorial/effects/elementary_animations/blend|Creating a Blend Transition]] - * [[/tutorial/effects/elementary_animations/fade|Creating a Fade Effect]] - * [[/tutorial/effects/elementary_animations/flipy|Creating a Flip on y Axis]] - * [[/tutorial/effects/elementary_animations/wipe|Creating a Wipe Effect]] - * [[/tutorial/effects/elementary_animations/transit|Implementing Elementary Transit Effects]] + * [[/develop/legacy/tutorial/effects/elementary_animations/setting_up|Setting Up the Application]] + * [[/develop/legacy/tutorial/effects/elementary_animations/rotation|Creating a Rotation Effect]] + * [[/develop/legacy/tutorial/effects/elementary_animations/zoom|Creating a Zoom Effect]] + * [[/develop/legacy/tutorial/effects/elementary_animations/flip|Creating a Flip Effect]] + * [[/develop/legacy/tutorial/effects/elementary_animations/blend|Creating a Blend Transition]] + * [[/develop/legacy/tutorial/effects/elementary_animations/fade|Creating a Fade Effect]] + * [[/develop/legacy/tutorial/effects/elementary_animations/flipy|Creating a Flip on y Axis]] + * [[/develop/legacy/tutorial/effects/elementary_animations/wipe|Creating a Wipe Effect]] + * [[/develop/legacy/tutorial/effects/elementary_animations/transit|Implementing Elementary Transit Effects]] Elementary Animations example: {{ :transit_rotate.gif }} diff --git a/pages/develop/legacy/tutorial/form_tutorial.txt b/pages/develop/legacy/tutorial/form_tutorial.txt index 38e7adf6..0d4756b5 100644 --- a/pages/develop/legacy/tutorial/form_tutorial.txt +++ b/pages/develop/legacy/tutorial/form_tutorial.txt @@ -108,7 +108,7 @@ all functions that are called back when an item is created. In this case, create the callbacks _genlist_text_get (for labels) and _genlist_content_get (for icons). These functions are called when labels and icons of the genlist item are created. For more information go to the -[[/tutorial/genlist_tutorial|genlist tutorial]] or the +[[/develop/legacy/tutorial/genlist_tutorial|genlist tutorial]] or the [[/program_guide/containers/genlist|genlist guide]]. The list of contacts and their descriptions are contained in an array of diff --git a/pages/develop/legacy/tutorial/genlist/modifications.txt b/pages/develop/legacy/tutorial/genlist/modifications.txt index e8e10c68..34d79c12 100644 --- a/pages/develop/legacy/tutorial/genlist/modifications.txt +++ b/pages/develop/legacy/tutorial/genlist/modifications.txt @@ -142,7 +142,7 @@ _tree_item_expand_request(void *data, Evas_Object *o, void *event_info) </code> <note> -The example above has an extra line: the call to ''elm_genlist_item_item_class_update()''. It changes the item style and is explained in the [[/tutorial/genlist/modifications#Using_Other_APIs|Changing the item class of an item after its creation section]].^ +The example above has an extra line: the call to ''elm_genlist_item_item_class_update()''. It changes the item style and is explained in the [[/develop/legacy/tutorial/genlist/modifications#Using_Other_APIs|Changing the item class of an item after its creation section]].^ </note> <code c> diff --git a/pages/develop/legacy/tutorial/genlist/set-up.txt b/pages/develop/legacy/tutorial/genlist/set-up.txt index 2ac5d86d..b0e48046 100644 --- a/pages/develop/legacy/tutorial/genlist/set-up.txt +++ b/pages/develop/legacy/tutorial/genlist/set-up.txt @@ -229,4 +229,4 @@ te ==== Next Part ==== -[[/tutorial/genlist/modifications|Modifications]] +[[/develop/legacy/tutorial/genlist/modifications|Modifications]] diff --git a/pages/develop/legacy/tutorial/genlist_tutorial.txt b/pages/develop/legacy/tutorial/genlist_tutorial.txt index d6a3e708..35b7460a 100644 --- a/pages/develop/legacy/tutorial/genlist_tutorial.txt +++ b/pages/develop/legacy/tutorial/genlist_tutorial.txt @@ -39,5 +39,5 @@ Genlist example :{{ :genlist.png?direct |list}} === Table of contents === - * [[/tutorial/genlist/set-up|Set-up]] : {{/code_c/tutorial/genlist/set-up_genlist.c}} - * [[/tutorial/genlist/modifications|Modifications]] : {{/code_c/tutorial/genlist/modifications_genlist.c}} + * [[/develop/legacy/tutorial/genlist/set-up|Set-up]] : {{/code_c/tutorial/genlist/set-up_genlist.c}} + * [[/develop/legacy/tutorial/genlist/modifications|Modifications]] : {{/code_c/tutorial/genlist/modifications_genlist.c}} diff --git a/pages/develop/legacy/tutorial/gl2d/animating_cube.txt b/pages/develop/legacy/tutorial/gl2d/animating_cube.txt index d8958847..7e50c1aa 100644 --- a/pages/develop/legacy/tutorial/gl2d/animating_cube.txt +++ b/pages/develop/legacy/tutorial/gl2d/animating_cube.txt @@ -1,5 +1,5 @@ ~~Title: Creating the Cube - GL 2D Tutorial~~ -//**__previous page__: **//[[/tutorial/gl2d/rendering_cube|Rendering the Cube]]. +//**__previous page__: **//[[/develop/legacy/tutorial/gl2d/rendering_cube|Rendering the Cube]]. ==== Animating the Cube ==== ''Ecore_Animator'' is used to create an animation. @@ -129,4 +129,4 @@ evas_object_event_callback_add(gl, EVAS_CALLBACK_MOUSE_UP, _mouse_up_cb, gld); evas_object_event_callback_add(gl, EVAS_CALLBACK_MOUSE_MOVE, _mouse_move_cb, gld); </code> \\ -//**__next page__: **//[[/tutorial/gl2d/widget_interaction|Implementing Widget Interaction]] +//**__next page__: **//[[/develop/legacy/tutorial/gl2d/widget_interaction|Implementing Widget Interaction]] diff --git a/pages/develop/legacy/tutorial/gl2d/basic_application.txt b/pages/develop/legacy/tutorial/gl2d/basic_application.txt index 693ecdb1..20119113 100644 --- a/pages/develop/legacy/tutorial/gl2d/basic_application.txt +++ b/pages/develop/legacy/tutorial/gl2d/basic_application.txt @@ -84,4 +84,4 @@ To set up callbacks: | Callback for deleting | ''_del_gl'' | The delete callback is triggered when the GLView is being destroyed, from the main loop, and no other callback can be called on the same object afterwards. | | Add an animator | ''_anim_gl'' | The application above is technically working but the scene does not get updated unless the object is marked as such. Games might want to use an animator to have a regular update of the scene. \\ Any other event can be used to refresh the view, for example user input if the view needs to be updated. | -//**__next page__: **//[[/tutorial/gl2d/creating_cube|Creating the Cube]] +//**__next page__: **//[[/develop/legacy/tutorial/gl2d/creating_cube|Creating the Cube]] diff --git a/pages/develop/legacy/tutorial/gl2d/creating_cube.txt b/pages/develop/legacy/tutorial/gl2d/creating_cube.txt index f572f5da..b9625ac2 100644 --- a/pages/develop/legacy/tutorial/gl2d/creating_cube.txt +++ b/pages/develop/legacy/tutorial/gl2d/creating_cube.txt @@ -1,5 +1,5 @@ ~~Title: Creating the Cube - GL 2D Tutorial~~ -//**__previous page__: **//[[/tutorial/gl2d/basic_application|Creating the +//**__previous page__: **//[[/develop/legacy/tutorial/gl2d/basic_application|Creating the Basic Application]]. ==== Creating the Cube ==== @@ -125,4 +125,4 @@ static const float colors[] = }; </code> -//**__next page__: **//[[/tutorial/gl2d/drawing_cube|Drawing the Cube with GLView]] +//**__next page__: **//[[/develop/legacy/tutorial/gl2d/drawing_cube|Drawing the Cube with GLView]] diff --git a/pages/develop/legacy/tutorial/gl2d/drawing_cube.txt b/pages/develop/legacy/tutorial/gl2d/drawing_cube.txt index 93e418bd..a8adbcf1 100644 --- a/pages/develop/legacy/tutorial/gl2d/drawing_cube.txt +++ b/pages/develop/legacy/tutorial/gl2d/drawing_cube.txt @@ -1,5 +1,5 @@ ~~Title: Drawing the Cube - GL 2D Tutorial~~ -//**__previous page__: **//[[/tutorial/gl2d/creating_cube|Creating the Cube]] +//**__previous page__: **//[[/develop/legacy/tutorial/gl2d/creating_cube|Creating the Cube]] ==== Drawing the Cube with GLView ==== === Mathematical Functions for Matrices === @@ -412,4 +412,4 @@ else } </code> \\ -//**__next page__: **//[[/tutorial/gl2d/rendering_cube|Rendering the Cube]] +//**__next page__: **//[[/develop/legacy/tutorial/gl2d/rendering_cube|Rendering the Cube]] diff --git a/pages/develop/legacy/tutorial/gl2d/effects.txt b/pages/develop/legacy/tutorial/gl2d/effects.txt index b678615c..ce086a03 100644 --- a/pages/develop/legacy/tutorial/gl2d/effects.txt +++ b/pages/develop/legacy/tutorial/gl2d/effects.txt @@ -1,5 +1,5 @@ ~~Title: Implementing Effects - GL 2D Tutorial~~ -//**__previous page__: **//[[/tutorial/gl2d/widget_interaction|Implementing Widget Interaction]] +//**__previous page__: **//[[/develop/legacy/tutorial/gl2d/widget_interaction|Implementing Widget Interaction]] ==== Implementing Effects ==== Create a button that resets the scene by putting the background color to black diff --git a/pages/develop/legacy/tutorial/gl2d/rendering_cube.txt b/pages/develop/legacy/tutorial/gl2d/rendering_cube.txt index cdf0e6c6..0633f2f8 100644 --- a/pages/develop/legacy/tutorial/gl2d/rendering_cube.txt +++ b/pages/develop/legacy/tutorial/gl2d/rendering_cube.txt @@ -1,5 +1,5 @@ ~~Title: Rendering the Cube - GL 2D Tutorial~~ -//**__previous page__: **//[[/tutorial/gl2d/drawing_cube|Drawing the Cube with GLView]] +//**__previous page__: **//[[/develop/legacy/tutorial/gl2d/drawing_cube|Drawing the Cube with GLView]] ==== Rendering the Cube ==== The viewport is set at 0,0 corresponding to the bottom left edge of the @@ -52,4 +52,4 @@ You now are the proud owner of a nice cube! {{ :gl_cube.png?500 }} \\ -//**__next page__: **//[[/tutorial/gl2d/animating_cube|Animating the Cube]] +//**__next page__: **//[[/develop/legacy/tutorial/gl2d/animating_cube|Animating the Cube]] diff --git a/pages/develop/legacy/tutorial/gl2d/widget_interaction.txt b/pages/develop/legacy/tutorial/gl2d/widget_interaction.txt index fddeaa58..62b794c3 100644 --- a/pages/develop/legacy/tutorial/gl2d/widget_interaction.txt +++ b/pages/develop/legacy/tutorial/gl2d/widget_interaction.txt @@ -1,5 +1,5 @@ ~~Title: Widget Interaction - GL 2D Tutorial~~ -//**__previous page__: **//[[/tutorial/gl2d/animating_cube|Animating the Cube]] +//**__previous page__: **//[[/develop/legacy/tutorial/gl2d/animating_cube|Animating the Cube]] ==== Implementing Widget Interaction ==== Consider using widget to control some aspects of the rendering. For example, @@ -71,4 +71,4 @@ customScale(gld->model, scalex, scaley, scalez); customMutlMatrix(gld->mvp, gld->view, gld->model); </code> \\ -//**__next page__: **//[[/tutorial/gl2d/effects|Implementing Effects]] +//**__next page__: **//[[/develop/legacy/tutorial/gl2d/effects|Implementing Effects]] diff --git a/pages/develop/legacy/tutorial/gl_2d_tutorial.txt b/pages/develop/legacy/tutorial/gl_2d_tutorial.txt index 86ee99c9..91cb6ca7 100644 --- a/pages/develop/legacy/tutorial/gl_2d_tutorial.txt +++ b/pages/develop/legacy/tutorial/gl_2d_tutorial.txt @@ -6,13 +6,13 @@ GLView widget and EvasGL. === Table of Contents === - * [[/tutorial/gl2d/basic_application|Creating the Basic Application]] - * [[/tutorial/gl2d/creating_cube|Creating the Cube]] - * [[/tutorial/gl2d/drawing_cube|Drawing the Cube with GLView]] - * [[/tutorial/gl2d/rendering_cube|Rendering the Cube]] - * [[/tutorial/gl2d/animating_cube|Animating the Cube]] - * [[/tutorial/gl2d/widget_interaction|Implementing Widget Interaction]] - * [[/tutorial/gl2d/effects|Implementing Effects]] + * [[/develop/legacy/tutorial/gl2d/basic_application|Creating the Basic Application]] + * [[/develop/legacy/tutorial/gl2d/creating_cube|Creating the Cube]] + * [[/develop/legacy/tutorial/gl2d/drawing_cube|Drawing the Cube with GLView]] + * [[/develop/legacy/tutorial/gl2d/rendering_cube|Rendering the Cube]] + * [[/develop/legacy/tutorial/gl2d/animating_cube|Animating the Cube]] + * [[/develop/legacy/tutorial/gl2d/widget_interaction|Implementing Widget Interaction]] + * [[/develop/legacy/tutorial/gl2d/effects|Implementing Effects]] Gl 2D example: {{ :gl_cube_example.png?600 }} diff --git a/pages/develop/legacy/tutorial/menu/basic_ui.txt b/pages/develop/legacy/tutorial/menu/basic_ui.txt index 8b8d10ac..0b853138 100644 --- a/pages/develop/legacy/tutorial/menu/basic_ui.txt +++ b/pages/develop/legacy/tutorial/menu/basic_ui.txt @@ -1,5 +1,5 @@ ~~Title: Basic UI Menu~~ -//**__previous__: **//[[/tutorial/menu/theme|Defining the Application Theme]] +//**__previous__: **//[[/develop/legacy/tutorial/menu/theme|Defining the Application Theme]] ==== Creating the Basic UI ==== The view container ''view/main'' is structured like this: @@ -293,4 +293,4 @@ _build_date_view(Menu *me) Each function creates a view and stores it in the application data. \\ -//**__next__: **//[[/tutorial/menu/hidden_menu|Creating the Hidden Menu]] +//**__next__: **//[[/develop/legacy/tutorial/menu/hidden_menu|Creating the Hidden Menu]] diff --git a/pages/develop/legacy/tutorial/menu/hidden_menu.txt b/pages/develop/legacy/tutorial/menu/hidden_menu.txt index 7565ca4e..2dec2226 100644 --- a/pages/develop/legacy/tutorial/menu/hidden_menu.txt +++ b/pages/develop/legacy/tutorial/menu/hidden_menu.txt @@ -1,5 +1,5 @@ ~~Title: Hidden Menu Tutorial~~ -//**__previous__: **//[[/tutorial/menu/basic_ui|Creating the Basic UI]] +//**__previous__: **//[[/develop/legacy/tutorial/menu/basic_ui|Creating the Basic UI]] ==== Creating a Hidden Menu ==== Add a new function called ''_build_side_menu'' to create the side Menu toolbar and diff --git a/pages/develop/legacy/tutorial/menu/structure.txt b/pages/develop/legacy/tutorial/menu/structure.txt index 4a9000bb..ee336e8f 100644 --- a/pages/develop/legacy/tutorial/menu/structure.txt +++ b/pages/develop/legacy/tutorial/menu/structure.txt @@ -71,4 +71,4 @@ typedef struct _Tbarmenu \\ //**__The whole code__ : **// {{/code_c/tutorial/menu/structure_menu.h}} \\ -//**__next__: **//[[/tutorial/menu/theme|Defining the Application Theme]] +//**__next__: **//[[/develop/legacy/tutorial/menu/theme|Defining the Application Theme]] diff --git a/pages/develop/legacy/tutorial/menu/theme.txt b/pages/develop/legacy/tutorial/menu/theme.txt index eea924af..1e60492e 100644 --- a/pages/develop/legacy/tutorial/menu/theme.txt +++ b/pages/develop/legacy/tutorial/menu/theme.txt @@ -1,5 +1,5 @@ ~~Title: Application Theme Menu Tutorial~~ -//**__previous__: **//[[/tutorial/menu/structure|Defining the Application "Structure"]] +//**__previous__: **//[[/develop/legacy/tutorial/menu/structure|Defining the Application "Structure"]] ==== Defining the Application Theme ==== After the structure is defined, define the UI. In this tutorial, Basic EDC UI @@ -168,4 +168,4 @@ program \\ //**__The whole code__ : **// {{/code_c/tutorial/menu/menu.edc}} \\ -//**__next__: **//[[/tutorial/menu/basic_ui|Creating the Basic UI]] +//**__next__: **//[[/develop/legacy/tutorial/menu/basic_ui|Creating the Basic UI]] diff --git a/pages/develop/legacy/tutorial/menu_tutorial.txt b/pages/develop/legacy/tutorial/menu_tutorial.txt index f83e5182..f6fd8285 100644 --- a/pages/develop/legacy/tutorial/menu_tutorial.txt +++ b/pages/develop/legacy/tutorial/menu_tutorial.txt @@ -8,10 +8,10 @@ also a hidden menu that appears only when the menu button is pressed. === Table of contents === - * [[/tutorial/menu/structure|Defining the Application "Structure"]] - * [[/tutorial/menu/theme|Defining the Application Theme]] - * [[/tutorial/menu/basic_ui|Creating the Basic UI]] - * [[/tutorial/menu/hidden_menu|Creating the Hidden Menu]] + * [[/develop/legacy/tutorial/menu/structure|Defining the Application "Structure"]] + * [[/develop/legacy/tutorial/menu/theme|Defining the Application Theme]] + * [[/develop/legacy/tutorial/menu/basic_ui|Creating the Basic UI]] + * [[/develop/legacy/tutorial/menu/hidden_menu|Creating the Hidden Menu]] Menu example : diff --git a/pages/develop/legacy/tutorial/preference/code.txt b/pages/develop/legacy/tutorial/preference/code.txt index 98d78735..aca994ae 100644 --- a/pages/develop/legacy/tutorial/preference/code.txt +++ b/pages/develop/legacy/tutorial/preference/code.txt @@ -1,5 +1,5 @@ ~~Title: Code Preferences~~ -//**__previous page__: **//[[/tutorial/preference/description|Preferences Description]] +//**__previous page__: **//[[/develop/legacy/tutorial/preference/description|Preferences Description]] ==== Code Preferences ==== Now that the preferences is fully described, add them to our application. diff --git a/pages/develop/legacy/tutorial/preference/description.txt b/pages/develop/legacy/tutorial/preference/description.txt index 5ee68af4..6131bc8f 100644 --- a/pages/develop/legacy/tutorial/preference/description.txt +++ b/pages/develop/legacy/tutorial/preference/description.txt @@ -192,4 +192,4 @@ preference.epc'' which will generate a compiled preference.epb file. //**__The whole code__: **//{{ code_c/tutorial/preference/preference.epc }} \\ -//**__next page__: **//[[/tutorial/preference/code|Preferences Code]] +//**__next page__: **//[[/develop/legacy/tutorial/preference/code|Preferences Code]] diff --git a/pages/develop/legacy/tutorial/preference_tutorial.txt b/pages/develop/legacy/tutorial/preference_tutorial.txt index 167a899b..2bf41538 100644 --- a/pages/develop/legacy/tutorial/preference_tutorial.txt +++ b/pages/develop/legacy/tutorial/preference_tutorial.txt @@ -9,8 +9,8 @@ compiled to a binary form using elm_prefs_cc. === Table of Contents === - * [[/tutorial/preference/description|Preferences Description]] - * [[/tutorial/preference/code|Preferences Code]] + * [[/develop/legacy/tutorial/preference/description|Preferences Description]] + * [[/develop/legacy/tutorial/preference/code|Preferences Code]] Preference example: {{ :preference_base.png }} --