WWW-www.enlightenment.org pushed a commit to branch master.

http://git.enlightenment.org/website/www-content.git/commit/?id=80fd17f16bd0684e1327d841c524d1e70993f1d6

commit 80fd17f16bd0684e1327d841c524d1e70993f1d6
Author: Xavi Artigas <[email protected]>
Date:   Thu Nov 9 04:09:26 2017 -0800

    Wiki page eo-intro.md changed with summary [] by Xavi Artigas
---
 pages/develop/tutorial/c/eo-intro.md.txt | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/pages/develop/tutorial/c/eo-intro.md.txt 
b/pages/develop/tutorial/c/eo-intro.md.txt
index c3e0b7fa..aff7847d 100644
--- a/pages/develop/tutorial/c/eo-intro.md.txt
+++ b/pages/develop/tutorial/c/eo-intro.md.txt
@@ -96,7 +96,7 @@ At this point, you have created your first Eo object. It is 
time now to talk abo
 
 ### Reference Counting ###
 
-In the simplest case, when only one piece of code is interacting with an 
object, you can create the object, use it, and then destroy it. In more complex 
scenarios though, when different parts of the code use the same object, maybe 
from different execution threads, it is not easy to know when an object is not 
in use anymore and can therefore be safely destroyed.
+In the simplest case, when only one piece of code is interacting with an 
object, you can create the object, use it, and then destroy it. In more complex 
scenarios though, when different parts of the code use the same object, it is 
not easy to know when an object is not in use anymore and can therefore be 
safely destroyed.
 
 A common approach to this problem is to use the **Reference Counting** 
technique, in which every object keeps track of how many people (pieces of 
code) are using it in an internal *reference counter*:
 

-- 


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