WWW-www.enlightenment.org pushed a commit to branch master.

http://git.enlightenment.org/website/www-content.git/commit/?id=c1b10a65081c542981a62ea2fd68c633d247ff8e

commit c1b10a65081c542981a62ea2fd68c633d247ff8e
Author: Nate Drake <[email protected]>
Date:   Tue Nov 21 07:09:02 2017 -0800

    Wiki page eo-inherit.md changed with summary [] by Nate Drake
---
 pages/develop/tutorial/c/eo-inherit.md.txt | 57 +++++++++++++++---------------
 1 file changed, 29 insertions(+), 28 deletions(-)

diff --git a/pages/develop/tutorial/c/eo-inherit.md.txt 
b/pages/develop/tutorial/c/eo-inherit.md.txt
index df83932e..987cb49b 100644
--- a/pages/develop/tutorial/c/eo-inherit.md.txt
+++ b/pages/develop/tutorial/c/eo-inherit.md.txt
@@ -12,11 +12,11 @@ This tutorial shows how to inherit from a class in Eolian. 
It also describes how
 ## Prerequisites ##
 
 * This tutorial builds on top of the ``Example.Rectangle`` class developed in 
[Creating New Classes with Eolian](eo-classes.md).
-* The [Hello World](hello-world.md) tutorial explains how to write an 
application using the EFL.
+* The [Hello World](hello-world.md) tutorial explains how to write an 
application using EFL.
 
 ## Step One: Creating a Derived Class ##
 
-Copy all the ``example_rectangle.*`` files you created in the [Creating New 
Classes with Eolian](eo-classes.md) tutorial. There should be 4 of them: The 
Eolian file (``.eo``), the implementation file (``.c``) and two autogenerated 
files (``.eo.h`` and ``.eo.c``). Also copy the main file 
(``eo_classes_main.c``) and rename it to ``eo_inherit_main.c``, for consistency 
with the name of this tutorial.
+Copy all the ``example_rectangle.*`` files you created in the [Creating New 
Classes with Eolian](eo-classes.md) tutorial. There should be 4 of them: The 
Eolian file (``.eo``), the implementation file (``.c``) and two autogenerated 
files (``.eo.h`` and ``.eo.c``). Make sure to copy the main file 
(``eo_classes_main.c``) and rename it to ``eo_inherit_main.c`` for consistency 
with the name of this tutorial.
 
 Now you will create a new class, named ``Example.Square`` which will inherit 
from ``Example.rectangle``. The theory states that squares are a particular 
kind of rectangles in which the width and the height are equal. Therefore, the 
``Example.Square`` class will *override* ``Example.Rectangle``'s ``width`` and 
``height`` setters to ensure that those two variables have always the same 
value.
 
@@ -31,11 +31,11 @@ class Example.Square (Example.Rectangle) {
 }
 ```
 
-As you can see, it is derived from ``Example.Rectangle``. Regular classes must 
derive from the ``Efl.Object``, but in this case, you get that automatically, 
since ``Example.Rectangle`` already derives from ``Efl.Object``.
+As you can see this is derived from ``Example.Rectangle``. Regular classes 
must be derived from ``Efl.Object`` but in this case you get that 
automatically, since ``Example.Rectangle`` already is already derived from 
``Efl.Object``.
 
-You can also notice that this class does not provide any new method or 
property (there is no ``methods`` block). It only implements two properties, 
which currently belong to its parent class (``Example.Rectangle.width`` and 
``Example.Rectangle.height``). Furthermore, only the setters for these 
properties are implemented: Reads of these properties will be routed to the 
getter in the parent class.
+You can also notice that this class does not provide any new method or 
property (there is no ``methods`` block). It only implements two properties, 
which currently belong to its parent class (``Example.Rectangle.width`` and 
``Example.Rectangle.height``). Furthermore only the setters for these 
properties are implemented: Reads of these properties will be routed to the 
getter in the parent class.
 
-Next, turn the Eolian description into C files with the ``eolian_gen`` command 
(as seen in the previous tutorial). Be careful, though, there is a new 
parameter in use in this example:
+Next turn the Eolian description into C files with the ``eolian_gen`` command 
(as seen in the previous tutorial). Be careful, as there's a new parameter in 
use in this example:
 
 ```bash
 eolian_gen -gchi example_square.eo -I .
@@ -43,13 +43,13 @@ eolian_gen -gchi example_square.eo -I .
 
 The ``-I`` parameter tells ``eolian_gen`` where to look for other Eolian 
files, in case it needs the description of a class it does not know about. In 
this tutorial, ``Example.Square`` needs the description of 
``Example.Rectangle`` which resides in the ``example_rectangle.eo`` file. This 
file is in the same folder as ``example_square.eo``, the current folder, 
therefore, the final command requires a ``-I .`` (The dot indicates the current 
folder).
 
-This will create the boilerplate files (``.eo.h`` and ``.eo.c``) and the 
implementation file which you will fill in the next step.
+This will create the boilerplate files (``.eo.h`` and ``.eo.c``) and the 
implementation file, which you will complete in the next step.
 
 ## Step Two: Implementing the Derived Class ##
 
 Edit the implementation file ``example_square.c``. It should contain:
 
-* An empty structure ``Example_Square_Data``. It will remain empty, because 
squares do not add any additional data to rectangles.
+* An empty structure ``Example_Square_Data``. This will remain empty, because 
squares do not add any additional data to rectangles.
 * A method called ``_example_square_example_rectangle_width_set()``. This is 
the setter for the ``width`` property, inherited from the parent 
``Example.Rectangle`` class. The name of the method contains all the ancestry 
information. Don't worry, though, you will not be calling this method directly.
 * A method called ``_example_square_example_rectangle_height_set()``. As 
above, this is the setter for the ``height`` property.
 
@@ -59,9 +59,9 @@ The implementation of these methods requires calling the 
parent class, therefore
 #include "example_rectangle.eo.h"
 ```
 
-Time to think now about the implementation of these setters. They both need to 
set the ``width`` and ``height`` internal variables to the same value. But 
these variables are private to ``Example.Rectangle``, so ``Example.Square`` has 
no direct access to them. They can be accessed through the setters from 
``Example.Rectangle``, though. Only care has to be taken not to end up calling 
the setter from ``Example.Square`` currently being implemented, or an infinite 
loop would be created.
+You now need to focus on implementating these setters. They both need to set 
the ``width`` and ``height`` internal variables to the same value. These 
variables are private to ``Example.Rectangle``, so ``Example.Square`` has no 
direct access to them. These can be accessed through the setters from 
``Example.Rectangle`` however. The setter has not been called from the 
``Example.Square`` currently being implemented, as this would create an 
infinite loop. 
 
-In EFL, when you need to call a method from your parent instead of your 
overridden version, you can use ``efl_super()``. Its first parameter is the 
object and the second is *the class whose parent you want to call*. Write these 
implementations for the setters and it all will become apparent:
+In EFL when you need to call a method from your parent instead of your 
overridden version you can use ``efl_super()``. Its first parameter is the 
object and the second is *the class whose parent you want to call*. Write these 
implementations for the setters and all will become clear:
 
 ```c
 EOLIAN static void
@@ -79,16 +79,16 @@ _example_square_example_rectangle_height_set(Eo *obj, 
Example_Square_Data *pd EI
 }
 ```
 
-Things worth noticing:
+Note:
 
 * The ``width`` and ``height`` variables are set through the regular setters 
you already used in the previous tutorial (``example_rectangle_width_set()`` 
and ``example_rectangle_height_set()``).
 * The object being passed to the setters, though, is the output of 
``efl_super()``.
 * You want to call the parent of ``Example.Square``, so the second parameter 
to ``efl_supper()`` is ``EXAMPLE_SQUARE_CLASS``.
 * These setters do not use the ``Example_Square_Data`` private data (that 
structure is actually empty, as seen above), so ``EINA_UNUSED`` is used to 
avoid compiler warnings.
 
-The ``efl_super()`` method can also be used to access older ancestors of your 
class, but that's an advanced scenario not required in this tutorial.
+The ``efl_super()`` method can also be used to access older ancestors of your 
class but this is a complex operation and so is outside the scope of this 
tutorial. 
 
-Having written these setters, your derived ``Example.Square`` class is 
finished. The next step adds code that uses it.
+Having written these setters your derived ``Example.Square`` class is 
complete. The next step adds code that uses it.
 
 ## Step Three: Using the Derived Class ##
 
@@ -114,15 +114,15 @@ _square_create()
 }
 ```
 
-Observe how the side of the rectangle is set with 
``example_rectangle_width_set()``.  You could also set the ``height``, since 
both setters have the same effect on a square.
+Note how the side of the rectangle is set with 
``example_rectangle_width_set()``.  You could also set the ``height`` since 
both setters have the same effect on a square.
 
-Back in the main function, declare a variable to hold your new object:
+Back in the main function declare a variable to hold your new object:
 
 ```c
    Eo *rectangle, *square;
 ```
 
-Now call ``_square_create()`` and print some information (right after doing 
the same thing for the rectangle object):
+Next call ``_square_create()`` and print some information, immediately after 
doing the same thing for the rectangle object:
 
 ```c
    square = _square_create();
@@ -135,9 +135,9 @@ Now call ``_square_create()`` and print some information 
(right after doing the
    efl_unref(square);
 ```
 
-Notice how you only used ``Example.Rectangle`` methods here, because 
``Example.Square`` inherits from it, and all methods that work on a rectangle 
also work on a square.
+Notice how you only used ``Example.Rectangle`` methods here because 
``Example.Square`` inherits from it. All methods that work on a rectangle also 
work on a square.
 
-Also, remember to dispose of your objects using ``efl_unref()`` if you do not 
give them a parent in ``efl_add()``.
+Remember to dispose of your objects using ``efl_unref()`` if you do not give 
them a parent in ``efl_add()``.
 
 The main program (``eo_inherit_main.c``) should now look like this:
 
@@ -203,7 +203,7 @@ efl_main(void *data EINA_UNUSED, const Efl_Event *ev 
EINA_UNUSED)
 EFL_MAIN()
 ```
 
-If you run it, you should get this on your terminal:
+If you run now, you should see this in your terminal:
 
 ```bash
 Rectangle is 5x10, area is 50
@@ -212,9 +212,9 @@ Square is 7x7, area is 49
 
 ## Step Four: Accessing the Parent's Private Data ##
 
-The above implementation for ``Example.Square``'s setters works because 
``Example.Rectangle`` has public setters. That is, even though ``width`` and 
``height`` are private variables visible only to ``Example.Rectangle`` they can 
be accessed by anyone through their setters and getters.
+The above implementation for ``Example.Square``'s setters works because 
``Example.Rectangle`` has public setters. That is to say, even though ``width`` 
and ``height`` are private variables visible only to ``Example.Rectangle``, 
they can be accessed by anyone through their setters and getters.
 
-The last step in this tutorial shows how a derived class can access private 
data from its parent, which is also a common operation in OOP.
+The final step in this tutorial shows you how a derived class can access 
private data from its parent, which is also a common operation in OOP.
 
 The first thing done in the implementation file ``example_rectangle.c`` is to 
define the ``Example_Rectangle_Data`` structure, which is therefore only 
accessible from that file. If ``Example.Square`` has to have access to this 
structure, it has to be defined in a common header.
 
@@ -233,7 +233,7 @@ In ``example_rectangle.c``, replace the structure with an 
include :
 #include "example_rectangle_private.h"
 ```
 
-Finally include the header *also* from ``example_square.c``. At this point, 
the implementation for ``Example.Square`` can understand the private data of 
its parent ``Example.Rectangle``. You only need to retrieve a pointer to that 
data, using ``efl_data_scope_get()``. This is how your square setters should 
look now:
+Finally include the header from ``example_square.c`` too. At this point the 
implementation for ``Example.Square`` can interpret its parent's private data 
``Example.Rectangle``. You only need to retrieve a pointer to that data using 
``efl_data_scope_get()``. This is how your square setters should look now:
 
 ```c
 EOLIAN static void
@@ -247,24 +247,25 @@ _example_square_example_rectangle_width_set(Eo *obj, 
Example_Square_Data *pd EIN
 
 And likewise for the ``height`` setter.
 
-Notice how the first parameter to ``efl_data_scope_get()`` is the object for 
which you want to retrieve the private data, and the second parameter is the 
*ancestor class*. You can retrieve the private data for any class, as long as 
it belongs to your hierarchy.
+Note how the first parameter to ``efl_data_scope_get()`` is the object for 
which you want to retrieve the private data, and the second parameter is the 
*ancestor class*. You can retrieve the private data for any class, as long as 
it belongs to your hierarchy.
 
-> **NOTE:**
-> For performance reasons, no runtime check is performed to ensure that the 
requested class actually belongs to your ancestry. If you want to avoid 
*undefined behavior* use ``efl_data_scope_safe_get()``.
+**NOTE:**
+
+For performance reasons, no runtime check is performed to ensure that the 
requested class actually belongs to your ancestry. If you want to avoid 
*undefined behavior* use ``efl_data_scope_safe_get()``.
 
 Once you have the pointer to the private data of ``Example.Rectangle`` you can 
write to both ``width`` and ``height`` as you were doing before.
 
-Finally, if you need to keep this private data pointer alive for a long time, 
it is worth reading about ``efl_data_ref()`` and ``efl_data_unref()``. These 
methods will make sure that the enclosing object is not destroyed until you are 
done working with its private data.
+If you need to keep the private data pointer alive for a long time look into 
``efl_data_ref()`` and ``efl_data_unref()``. These methods will make sure that 
the enclosing object is not destroyed until you are done working with its 
private data.
 
 ## Step Five: Per-Object Method Override ##
 
-One final function worth knowing is ``efl_object_override()``. It allows 
changing some method's implementation for a particular object, just like 
derived classes do, but on a single object.
+One final function worth knowing is ``efl_object_override()``. It allows 
changing some method's implementation for a particular object just as derived 
classes do but on a single object.
 
-Its use case is a bit advanced so it will not be shown in this tutorial. It is 
related to class inheritance, though, so it deserves being mentioned.
+Its use case is a bit advanced so it will not be shown in this tutorial. It is 
related to class inheritance however so is worthy of note.
 
 ## Summary ##
 
-This tutorial has taught you:
+In this tutorial, you've learned:
 
 * **Derived classes** can be created with Eolian.
 * **Methods overridden by the derived class** are automatically called when a 
derived class object is used.

-- 


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