derekf pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=cf605549c5773d6b90c3e664799845186ef0e603

commit cf605549c5773d6b90c3e664799845186ef0e603
Author: Derek Foreman <[email protected]>
Date:   Tue Nov 21 16:29:55 2017 -0600

    ecore_wl2: Add dmabuf allocations for vc4
    
    This should theoretically be better for software rendering on rpi3 since
    it allows the compositor to use our sw rendered buffers as a texture.
---
 src/Makefile_Ecore_Wl2.am            |   1 +
 src/lib/ecore_wl2/ecore_wl2_buffer.c | 138 +++++++++++++++-
 src/static_libs/libdrm/vc4_drm.h     | 302 +++++++++++++++++++++++++++++++++++
 3 files changed, 440 insertions(+), 1 deletion(-)

diff --git a/src/Makefile_Ecore_Wl2.am b/src/Makefile_Ecore_Wl2.am
index 3abab865af..1c5971c4be 100644
--- a/src/Makefile_Ecore_Wl2.am
+++ b/src/Makefile_Ecore_Wl2.am
@@ -24,6 +24,7 @@ static_libs/libdrm/exynos_drm.h \
 static_libs/libdrm/exynos_drmif.h \
 static_libs/libdrm/i915_drm.h \
 static_libs/libdrm/intel_bufmgr.h \
+static_libs/libdrm/vc4_drm.h \
 static_libs/libdrm/LICENSE
 
 
diff --git a/src/lib/ecore_wl2/ecore_wl2_buffer.c 
b/src/lib/ecore_wl2/ecore_wl2_buffer.c
index 8c4b0ff39e..a8e5bec5cb 100644
--- a/src/lib/ecore_wl2/ecore_wl2_buffer.c
+++ b/src/lib/ecore_wl2/ecore_wl2_buffer.c
@@ -11,10 +11,11 @@
 #include <drm_fourcc.h>
 #include <intel_bufmgr.h>
 #include <i915_drm.h>
-
+#include <vc4_drm.h>
 #include <exynos_drm.h>
 #include <exynos_drmif.h>
 #include <sys/mman.h>
+#include <sys/ioctl.h>
 
 #include "linux-dmabuf-unstable-v1-client-protocol.h"
 
@@ -397,6 +398,140 @@ _wl_shm_buffer_manager_setup(int fd EINA_UNUSED)
    return EINA_TRUE;
 }
 
+struct internal_vc4_bo
+{
+   __u32 handle;
+   int size;
+   int fd;
+};
+
+static int
+align(int v, int a)
+{
+   return (v + a - 1) & ~((uint64_t)a - 1);
+}
+
+static Buffer_Handle *
+_vc4_alloc(Buffer_Manager *self EINA_UNUSED, const char *name EINA_UNUSED, int 
w, int h, unsigned long *stride, int32_t *fd)
+{
+   struct drm_vc4_create_bo bo;
+   struct internal_vc4_bo *obo;
+   struct drm_gem_close cl;
+   size_t size;
+   int ret;
+
+   obo = malloc(sizeof(struct internal_vc4_bo));
+   if (!obo) return NULL;
+
+   *stride = align(w * 4, 16);
+   size = *stride * h;
+   memset(&bo, 0, sizeof(bo));
+   bo.size = size;
+   ret = ioctl(drm_fd, DRM_IOCTL_VC4_CREATE_BO, &bo);
+   if (ret) return NULL;
+   obo->handle = bo.handle;
+   obo->size = size;
+   /* First try to allocate an mmapable buffer with O_RDWR,
+    * if that fails retry unmappable - if the compositor is
+    * using GL it won't need to mmap the buffer and this can
+    * work - otherwise it'll reject this buffer and we'll
+    * have to fall back to shm rendering.
+    */
+   if (sym_drmPrimeHandleToFD(drm_fd, bo.handle,
+                              DRM_CLOEXEC | O_RDWR, fd) != 0)
+     if (sym_drmPrimeHandleToFD(drm_fd, bo.handle,
+                                DRM_CLOEXEC, fd) != 0) goto err;
+
+   obo->fd = *fd;
+   return (Buffer_Handle *)obo;
+
+err:
+   memset(&cl, 0, sizeof(cl));
+   cl.handle = bo.handle;
+   ioctl(drm_fd, DRM_IOCTL_GEM_CLOSE, &cl);
+   return NULL;
+}
+
+static void *
+_vc4_map(Ecore_Wl2_Buffer *buf)
+{
+   struct drm_vc4_mmap_bo map;
+   struct internal_vc4_bo *bo;
+   void *ptr;
+   int ret;
+
+   bo = (struct internal_vc4_bo *)buf->bh;
+
+   memset(&map, 0, sizeof(map));
+   map.handle = bo->handle;
+   ret = ioctl(drm_fd, DRM_IOCTL_VC4_MMAP_BO, &map);
+   if (ret) return NULL;
+
+   ptr = mmap(NULL, bo->size, PROT_READ | PROT_WRITE, MAP_SHARED, drm_fd,
+              map.offset);
+   if (ptr == MAP_FAILED) return NULL;
+
+   return ptr;
+}
+
+static void
+_vc4_unmap(Ecore_Wl2_Buffer *buf)
+{
+   struct internal_vc4_bo *bo;
+
+   bo = (struct internal_vc4_bo *)buf->bh;
+   munmap(buf->mapping, bo->size);
+}
+
+static void
+_vc4_discard(Ecore_Wl2_Buffer *buf)
+{
+   struct drm_gem_close cl;
+   struct internal_vc4_bo *bo;
+
+   bo = (struct internal_vc4_bo *)buf->bh;
+
+   memset(&cl, 0, sizeof(cl));
+   cl.handle = bo->handle;
+   ioctl(drm_fd, DRM_IOCTL_GEM_CLOSE, &cl);
+}
+
+static Eina_Bool
+_vc4_buffer_manager_setup(int fd)
+{
+   struct drm_gem_close cl;
+   struct drm_vc4_create_bo bo;
+   Eina_Bool fail = EINA_FALSE;
+   void *drm_lib;
+
+   memset(&bo, 0, sizeof(bo));
+   bo.size = 32;
+   if (ioctl(fd, DRM_IOCTL_VC4_CREATE_BO, &bo)) return EINA_FALSE;
+
+   memset(&cl, 0, sizeof(cl));
+   cl.handle = bo.handle;
+   ioctl(fd, DRM_IOCTL_GEM_CLOSE, &cl);
+
+   drm_lib = dlopen("libdrm.so", RTLD_LAZY | RTLD_GLOBAL);
+   if (!drm_lib) return EINA_FALSE;
+
+   SYM(drm_lib, drmPrimeHandleToFD);
+
+   if (fail) goto err;
+
+   buffer_manager->alloc = _vc4_alloc;
+   buffer_manager->to_buffer = _evas_dmabuf_wl_buffer_from_dmabuf;
+   buffer_manager->map = _vc4_map;
+   buffer_manager->unmap = _vc4_unmap;
+   buffer_manager->discard = _vc4_discard;
+   buffer_manager->manager_destroy = NULL;
+   buffer_manager->dl_handle = drm_lib;
+   return EINA_TRUE;
+err:
+   dlclose(drm_lib);
+   return EINA_FALSE;
+}
+
 EAPI Eina_Bool
 ecore_wl2_buffer_init(Ecore_Wl2_Display *ewd, Ecore_Wl2_Buffer_Type types)
 {
@@ -421,6 +556,7 @@ ecore_wl2_buffer_init(Ecore_Wl2_Display *ewd, 
Ecore_Wl2_Buffer_Type types)
 
         success = _intel_buffer_manager_setup(fd);
         if (!success) success = _exynos_buffer_manager_setup(fd);
+        if (!success) success = _vc4_buffer_manager_setup(fd);
      }
    if (!success) success = shm && _wl_shm_buffer_manager_setup(0);
    if (!success) goto err_bm;
diff --git a/src/static_libs/libdrm/vc4_drm.h b/src/static_libs/libdrm/vc4_drm.h
new file mode 100644
index 0000000000..319881d8e5
--- /dev/null
+++ b/src/static_libs/libdrm/vc4_drm.h
@@ -0,0 +1,302 @@
+/*
+ * Copyright © 2014-2015 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef _VC4_DRM_H_
+#define _VC4_DRM_H_
+
+#include "drm.h"
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+#define DRM_VC4_SUBMIT_CL                         0x00
+#define DRM_VC4_WAIT_SEQNO                        0x01
+#define DRM_VC4_WAIT_BO                           0x02
+#define DRM_VC4_CREATE_BO                         0x03
+#define DRM_VC4_MMAP_BO                           0x04
+#define DRM_VC4_CREATE_SHADER_BO                  0x05
+#define DRM_VC4_GET_HANG_STATE                    0x06
+#define DRM_VC4_GET_PARAM                         0x07
+
+#define DRM_IOCTL_VC4_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
+#define DRM_IOCTL_VC4_WAIT_SEQNO          DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
+#define DRM_IOCTL_VC4_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
+#define DRM_IOCTL_VC4_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
+#define DRM_IOCTL_VC4_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
+#define DRM_IOCTL_VC4_CREATE_SHADER_BO    DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
+#define DRM_IOCTL_VC4_GET_HANG_STATE      DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
+#define DRM_IOCTL_VC4_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + 
DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
+
+struct drm_vc4_submit_rcl_surface {
+       __u32 hindex; /* Handle index, or ~0 if not present. */
+       __u32 offset; /* Offset to start of buffer. */
+       /*
+        * Bits for either render config (color_write) or load/store packet.
+        * Bits should all be 0 for MSAA load/stores.
+        */
+       __u16 bits;
+
+#define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES                (1 << 0)
+       __u16 flags;
+};
+
+/**
+ * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
+ * engine.
+ *
+ * Drivers typically use GPU BOs to store batchbuffers / command lists and
+ * their associated state.  However, because the VC4 lacks an MMU, we have to
+ * do validation of memory accesses by the GPU commands.  If we were to store
+ * our commands in BOs, we'd need to do uncached readback from them to do the
+ * validation process, which is too expensive.  Instead, userspace accumulates
+ * commands and associated state in plain memory, then the kernel copies the
+ * data to its own address space, and then validates and stores it in a GPU
+ * BO.
+ */
+struct drm_vc4_submit_cl {
+       /* Pointer to the binner command list.
+        *
+        * This is the first set of commands executed, which runs the
+        * coordinate shader to determine where primitives land on the screen,
+        * then writes out the state updates and draw calls necessary per tile
+        * to the tile allocation BO.
+        */
+       __u64 bin_cl;
+
+       /* Pointer to the shader records.
+        *
+        * Shader records are the structures read by the hardware that contain
+        * pointers to uniforms, shaders, and vertex attributes.  The
+        * reference to the shader record has enough information to determine
+        * how many pointers are necessary (fixed number for shaders/uniforms,
+        * and an attribute count), so those BO indices into bo_handles are
+        * just stored as __u32s before each shader record passed in.
+        */
+       __u64 shader_rec;
+
+       /* Pointer to uniform data and texture handles for the textures
+        * referenced by the shader.
+        *
+        * For each shader state record, there is a set of uniform data in the
+        * order referenced by the record (FS, VS, then CS).  Each set of
+        * uniform data has a __u32 index into bo_handles per texture
+        * sample operation, in the order the QPU_W_TMUn_S writes appear in
+        * the program.  Following the texture BO handle indices is the actual
+        * uniform data.
+        *
+        * The individual uniform state blocks don't have sizes passed in,
+        * because the kernel has to determine the sizes anyway during shader
+        * code validation.
+        */
+       __u64 uniforms;
+       __u64 bo_handles;
+
+       /* Size in bytes of the binner command list. */
+       __u32 bin_cl_size;
+       /* Size in bytes of the set of shader records. */
+       __u32 shader_rec_size;
+       /* Number of shader records.
+        *
+        * This could just be computed from the contents of shader_records and
+        * the address bits of references to them from the bin CL, but it
+        * keeps the kernel from having to resize some allocations it makes.
+        */
+       __u32 shader_rec_count;
+       /* Size in bytes of the uniform state. */
+       __u32 uniforms_size;
+
+       /* Number of BO handles passed in (size is that times 4). */
+       __u32 bo_handle_count;
+
+       /* RCL setup: */
+       __u16 width;
+       __u16 height;
+       __u8 min_x_tile;
+       __u8 min_y_tile;
+       __u8 max_x_tile;
+       __u8 max_y_tile;
+       struct drm_vc4_submit_rcl_surface color_read;
+       struct drm_vc4_submit_rcl_surface color_write;
+       struct drm_vc4_submit_rcl_surface zs_read;
+       struct drm_vc4_submit_rcl_surface zs_write;
+       struct drm_vc4_submit_rcl_surface msaa_color_write;
+       struct drm_vc4_submit_rcl_surface msaa_zs_write;
+       __u32 clear_color[2];
+       __u32 clear_z;
+       __u8 clear_s;
+
+       __u32 pad:24;
+
+#define VC4_SUBMIT_CL_USE_CLEAR_COLOR                  (1 << 0)
+       __u32 flags;
+
+       /* Returned value of the seqno of this render job (for the
+        * wait ioctl).
+        */
+       __u64 seqno;
+};
+
+/**
+ * struct drm_vc4_wait_seqno - ioctl argument for waiting for
+ * DRM_VC4_SUBMIT_CL completion using its returned seqno.
+ *
+ * timeout_ns is the timeout in nanoseconds, where "0" means "don't
+ * block, just return the status."
+ */
+struct drm_vc4_wait_seqno {
+       __u64 seqno;
+       __u64 timeout_ns;
+};
+
+/**
+ * struct drm_vc4_wait_bo - ioctl argument for waiting for
+ * completion of the last DRM_VC4_SUBMIT_CL on a BO.
+ *
+ * This is useful for cases where multiple processes might be
+ * rendering to a BO and you want to wait for all rendering to be
+ * completed.
+ */
+struct drm_vc4_wait_bo {
+       __u32 handle;
+       __u32 pad;
+       __u64 timeout_ns;
+};
+
+/**
+ * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs.
+ *
+ * There are currently no values for the flags argument, but it may be
+ * used in a future extension.
+ */
+struct drm_vc4_create_bo {
+       __u32 size;
+       __u32 flags;
+       /** Returned GEM handle for the BO. */
+       __u32 handle;
+       __u32 pad;
+};
+
+/**
+ * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
+ *
+ * This doesn't actually perform an mmap.  Instead, it returns the
+ * offset you need to use in an mmap on the DRM device node.  This
+ * means that tools like valgrind end up knowing about the mapped
+ * memory.
+ *
+ * There are currently no values for the flags argument, but it may be
+ * used in a future extension.
+ */
+struct drm_vc4_mmap_bo {
+       /** Handle for the object being mapped. */
+       __u32 handle;
+       __u32 flags;
+       /** offset into the drm node to use for subsequent mmap call. */
+       __u64 offset;
+};
+
+/**
+ * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4
+ * shader BOs.
+ *
+ * Since allowing a shader to be overwritten while it's also being
+ * executed from would allow privlege escalation, shaders must be
+ * created using this ioctl, and they can't be mmapped later.
+ */
+struct drm_vc4_create_shader_bo {
+       /* Size of the data argument. */
+       __u32 size;
+       /* Flags, currently must be 0. */
+       __u32 flags;
+
+       /* Pointer to the data. */
+       __u64 data;
+
+       /** Returned GEM handle for the BO. */
+       __u32 handle;
+       /* Pad, must be 0. */
+       __u32 pad;
+};
+
+struct drm_vc4_get_hang_state_bo {
+       __u32 handle;
+       __u32 paddr;
+       __u32 size;
+       __u32 pad;
+};
+
+/**
+ * struct drm_vc4_hang_state - ioctl argument for collecting state
+ * from a GPU hang for analysis.
+*/
+struct drm_vc4_get_hang_state {
+       /** Pointer to array of struct drm_vc4_get_hang_state_bo. */
+       __u64 bo;
+       /**
+        * On input, the size of the bo array.  Output is the number
+        * of bos to be returned.
+        */
+       __u32 bo_count;
+
+       __u32 start_bin, start_render;
+
+       __u32 ct0ca, ct0ea;
+       __u32 ct1ca, ct1ea;
+       __u32 ct0cs, ct1cs;
+       __u32 ct0ra0, ct1ra0;
+
+       __u32 bpca, bpcs;
+       __u32 bpoa, bpos;
+
+       __u32 vpmbase;
+
+       __u32 dbge;
+       __u32 fdbgo;
+       __u32 fdbgb;
+       __u32 fdbgr;
+       __u32 fdbgs;
+       __u32 errstat;
+
+       /* Pad that we may save more registers into in the future. */
+       __u32 pad[16];
+};
+
+#define DRM_VC4_PARAM_V3D_IDENT0               0
+#define DRM_VC4_PARAM_V3D_IDENT1               1
+#define DRM_VC4_PARAM_V3D_IDENT2               2
+#define DRM_VC4_PARAM_SUPPORTS_BRANCHES                3
+#define DRM_VC4_PARAM_SUPPORTS_ETC1            4
+#define DRM_VC4_PARAM_SUPPORTS_THREADED_FS     5
+
+struct drm_vc4_get_param {
+       __u32 param;
+       __u32 pad;
+       __u64 value;
+};
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* _VC4_DRM_H_ */

-- 


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