WWW-www.enlightenment.org pushed a commit to branch master.

http://git.enlightenment.org/website/www-content.git/commit/?id=ba407c232cd04c7cd860352f6396c9495a198555

commit ba407c232cd04c7cd860352f6396c9495a198555
Author: Xavi Artigas <[email protected]>
Date:   Thu Nov 23 03:08:13 2017 -0800

    Wiki page eo-intro.md changed with summary [typo] by Xavi Artigas
---
 pages/develop/tutorial/c/eo-intro.md.txt | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/pages/develop/tutorial/c/eo-intro.md.txt 
b/pages/develop/tutorial/c/eo-intro.md.txt
index 787b258bb..6aa373d9b 100644
--- a/pages/develop/tutorial/c/eo-intro.md.txt
+++ b/pages/develop/tutorial/c/eo-intro.md.txt
@@ -83,7 +83,7 @@ _obj_create()
 
 In the code snippet above an object of type ``EFL_MODEL_ITEM_CLASS`` is 
created, as a child of nothing (the ``NULL`` parameter) and ``efl_name_set()`` 
is then used to configure the object (as explained below).
 
-Nore that the specific type of object being created in this tutorial 
(``EFL_MODEL_ITEM_CLASS``) is not important. It was chosen because it does not 
need configuration and is therefore easier to use.
+Note that the specific type of object being created in this tutorial 
(``EFL_MODEL_ITEM_CLASS``) is not important. It was chosen because it does not 
need configuration and is therefore easier to use.
 
 You can use as many configuration calls inside ``efl_add()`` as you need, 
since it accepts an infinite number of parameters. Also, configuration calls 
can use the special symbol ``efl_added`` which refers to the object being 
created. Together these two powerful features make object creation code much 
more compact. You can create an object, configure it and add it to a scene 
without even requiring a variable to store it.
 

-- 


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