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commit 3eae7e13fb712f8b9abc0db6af6c0300da400ea1
Author: Xavi Artigas <[email protected]>
Date:   Tue Dec 12 01:52:14 2017 -0800

    Wiki page events.md changed with summary [created] by Xavi Artigas
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+---
+~~Title: Events Programming Guide~~
+---
+
+# Events Programming Guide #
+
+The EFL is event-driven. This means that execution usually takes place within 
an internal EFL *Main Loop*. The application is then notified through function 
callbacks of virtually any event happening on the computer.
+
+Therefore, events play a central role in EFL. This guide explains all the 
required methods to handle EFL Events.
+
+You can find usage examples in the EFL examples repository: 
[reference/c/core/src/core_event.c](https://git.enlightenment.org/tools/examples.git/tree/reference/c/core/src/core_event.c)
+
+## Prerequisites ##
+
+* Read the [Introduction to Eo](/develop/tutorials/c/eo-intro.md) to 
understand how Eo objects are created and destroyed.
+
+## Listening to Events from Objects ##
+
+All Eo objects can emit events, as documented in the Events sections in their 
respective [API Reference documentation](/develop/api/).
+
+To register a callback method to be called when an object emits a given event 
use ``efl_event_callback_add()``:
+
+```c
+efl_event_callback_add(object, event, callback, data);
+```
+
+Where *object* is any ``Eo *`` or derived object, *event* is the identifier of 
the event (like ``EFL_LOOP_EVENT_POLL_HIGH`` or ``EFL_LOOP_TIMER_EVENT_TICK``), 
*callback* is the method to be called when the event occurs and *data* is any 
data you want to pass to your callback (even ``NULL`` if you don't need it).
+
+The method signature for the callback is:
+
+```c
+void callback(void *data, const Efl_Event *event);
+```
+
+where *data* is the last parameter you used when registering the callback with 
``efl_event_callback_add()`` and *event* contains information about the event. 
Some interesting bits are:
+
+| Attribute             | Type             | Content                       |
+| --------------------- | ---------------- | ----------------------------- |
+| ``event->object``     | ``Eo *``         | Object that emitted the event |
+| ``event->info``       | ``void *``       | Used by some events to provide 
additional information. Must be cast to the appropriate type (see below). |
+| ``event->desc->name`` | ``const char *`` | Name of the event             |
+
+The [API Reference documentation](/develop/api/) for each event tells you how 
to use ``event->info``. See 
[EFL_EVENT_POINTER_DOWN](/develop/api/interface/efl/input/interface/event/pointer_down)
 for example.
+
+To stop receiving notifications for a particular event (unregister a 
callback), use ``efl_event_callback_del()``:
+
+```c
+efl_event_callback_del(object, event, callback, data);
+```
+
+Where the parameters have the same meaning as for 
``efl_event_callback_add()``. Note that in order to unregister the callback you 
have to provide **the same parameters** you used to register it. This is due to 
the fact that you can register different callbacks to the same event, or even 
the same callback with different *data*.
+
+> **NOTE:**
+> Registering and unregistering callbacks is an expensive process, 
performance-wise. Should you perform these operations continuously on several 
callbacks at the same time, it is more efficient to do so in a batch, using 
``efl_even_callback_array_add()`` and ``efl_even_callback_array_del()``. Bear 
in mind that you cannot unregister an individual callback which has been 
registered in a batch; all of them have to be unregistered together.
+
+Here you have an example snippet based on 
[reference/c/core/src/core_event.c](https://git.enlightenment.org/tools/examples.git/tree/reference/c/core/src/core_event.c):
+
+```c
+static void
+callback(void *data, const Efl_Event *event)
+{
+   Efl_Loop *polled = data;
+   printf("  Polled %s from %s\n", efl_name_get(polled), 
efl_name_get(event->object));
+}
+
+void
+setup()
+{
+   [...]
+   efl_add(EFL_LOOP_TIMER_CLASS, mainloop,
+           efl_name_set(efl_added, "timer2"),
+           efl_loop_timer_interval_set(efl_added, .1),
+           efl_event_callback_add(efl_added, EFL_LOOP_TIMER_EVENT_TICK, 
callback, polled));
+   [...]
+}
+```
+
+A new timer object is created and added to ``mainloop``. The configuration of 
this timer is done completely inside the ``efl_add()`` call, as explained in 
the [Introduction to Eo](/develop/tutorials/c/eo-intro.md) tutorial.
+
+Note how the ``polled`` object is passed as the *data* parameter to 
``efl_event_callback_add()`` and recovered from the callback. Also note how the 
object that emitted the event (the timer) is recovered from the callback 
through the ``event`` parameter.
+
+## Pausing and Resuming Event Notifications ##
+
+All event emission from a given object can be paused (*frozen*) using 
``efl_event_freeze()`` and continued with ``efl_event_thaw()``:
+
+```c
+   efl_event_freeze(object);
+   efl_event_thaw(object);
+```
+
+While an object is frozen only high-priority events (marked as *hot*) will be 
emitted. Hot events cannot be stopped.
+
+Please note that ALL events coming from the frozen object are stopped (except 
hot events). If you need to stop individual events you can unregister their 
callback temporarily and register again later.
+
+## Defining Custom Events ##
+
+You can define any number of custom events and emit them from any Eo object. 
You can then register callbacks to be activated by these events.
+
+First, create a ``Efl_Event_Description`` variable, initialize it with 
``EFL_EVENT_DESCRIPTION()`` and make it available everywhere you want to use 
this new event:
+
+```c
+   Efl_Event_Description CUSTOM_EVENT = EFL_EVENT_DESCRIPTION("custom-event");
+```
+
+Register to this event as you would normally do for EFL events with 
``efl_event_callback_add()``:
+
+```c
+   efl_event_callback_add(object, &CUSTOM_EVENT, callback, data);
+```
+
+*data* works as usual and can be recovered from the callback through its 
``data`` parameter.
+
+Finally, emit the event using ``efl_event_callback_call()``:
+
+```c
+   efl_event_callback_call(object, &CUSTOM_EVENT, event_info);
+```
+
+*event_info* will be passed to the callback through the ``event->info`` 
parameter and its meaning is completely up to you, the creator of the event.
+
+## Further Reading ##
+[reference/c/core/src/core_event.c](https://git.enlightenment.org/tools/examples.git/tree/reference/c/core/src/core_event.c)
+:    EFL examples repository
+
+[``Efl.Object`` API Reference](/develop/api/efl/object)
+:    Detailed documentation for the EFL object, which implements the events 
mechanism
+
+[Introduction to Eo](/develop/tutorials/c/eo-intro.md)
+:    Tutorial on instantiating and configuring Eo objects
\ No newline at end of file

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