q66 pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=57b078f3df87c6c0f8f2b671e9d53cb91743c722

commit 57b078f3df87c6c0f8f2b671e9d53cb91743c722
Author: Xavi Artigas <xavierarti...@yahoo.es>
Date:   Tue May 22 13:01:34 2018 +0200

    efl: rename Efl.Canvas.Animation.* -> Efl.Canvas.Animation_*
---
 src/lib/evas/canvas/efl_canvas_animation.eo        | 2 +-
 src/lib/evas/canvas/efl_canvas_animation_player.eo | 2 +-
 src/lib/evas/canvas/efl_canvas_animation_types.eot | 4 ++--
 3 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/lib/evas/canvas/efl_canvas_animation.eo 
b/src/lib/evas/canvas/efl_canvas_animation.eo
index b3a2b22646..7773ca3d7c 100644
--- a/src/lib/evas/canvas/efl_canvas_animation.eo
+++ b/src/lib/evas/canvas/efl_canvas_animation.eo
@@ -32,7 +32,7 @@ class Efl.Canvas.Animation (Efl.Object, Efl.Playable)
          get {
          }
          values {
-            mode: Efl.Canvas.Animation.Repeat_Mode; [[Repeat mode. 
EFL_ANIMATION_REPEAT_MODE_RESTART restarts animation when the animation ends 
and EFL_ANIMATION_REPEAT_MODE_REVERSE reverses animation when the animation 
ends.]]
+            mode: Efl.Canvas.Animation_Repeat_Mode; [[Repeat mode. 
EFL_ANIMATION_REPEAT_MODE_RESTART restarts animation when the animation ends 
and EFL_ANIMATION_REPEAT_MODE_REVERSE reverses animation when the animation 
ends.]]
          }
       }
       @property repeat_count {
diff --git a/src/lib/evas/canvas/efl_canvas_animation_player.eo 
b/src/lib/evas/canvas/efl_canvas_animation_player.eo
index 0418294136..a8e6dee9e8 100644
--- a/src/lib/evas/canvas/efl_canvas_animation_player.eo
+++ b/src/lib/evas/canvas/efl_canvas_animation_player.eo
@@ -49,7 +49,7 @@ class Efl.Canvas.Animation_Player (Efl.Object, Efl.Player)
    events {
       /* FIXME: This event is similar to Efl.Canvas.Object.anim_started but 
with different type, might be confusing. */
       started: void; [[Animation is started.]]
-      running: Efl.Canvas.Object.Animation_Event; [[Animation is running.]]
+      running: Efl.Canvas.Object_Animation_Event; [[Animation is running.]]
       /* FIXME: This event is similar to Efl.Canvas.Object.anim_ended but with 
different type, might be confusing. */
       ended: void; [[Animation is ended.]]
    }
diff --git a/src/lib/evas/canvas/efl_canvas_animation_types.eot 
b/src/lib/evas/canvas/efl_canvas_animation_types.eot
index 6961b27e4a..ad3aecc637 100644
--- a/src/lib/evas/canvas/efl_canvas_animation_types.eot
+++ b/src/lib/evas/canvas/efl_canvas_animation_types.eot
@@ -1,9 +1,9 @@
 // ----------------------------------------------------------------------------
 // All the below types are for Efl Animation
 
-struct Efl.Canvas.Animation.Player.Event_Running; [[Information of event 
running]]
+struct Efl.Canvas.Animation_Player_Event_Running; [[Information of event 
running]]
 
-enum Efl.Canvas.Animation.Repeat_Mode
+enum Efl.Canvas.Animation_Repeat_Mode
 {
    [[Animation repeat mode]]
 

-- 


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