WWW-www.enlightenment.org pushed a commit to branch master.

http://git.enlightenment.org/website/www-content.git/commit/?id=99c74184351e16ccbe48ebf9d4a943897855b705

commit 99c74184351e16ccbe48ebf9d4a943897855b705
Author: Xavi Artigas <[email protected]>
Date:   Wed Mar 6 04:09:36 2019 -0800

    Wiki page sizing.md changed with summary [Adapt to latest EFL# syntax] by 
Xavi Artigas
---
 pages/develop/guides/csharp/ui/sizing.md.txt | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/pages/develop/guides/csharp/ui/sizing.md.txt 
b/pages/develop/guides/csharp/ui/sizing.md.txt
index aaf246b01..acd14fe34 100644
--- a/pages/develop/guides/csharp/ui/sizing.md.txt
+++ b/pages/develop/guides/csharp/ui/sizing.md.txt
@@ -20,23 +20,23 @@ You can find an usage example in the [EFL examples 
repository](https://git.enlig
 
 ## Setting a Widget's Minimum Size ##
 
-When a widget's **minimum** size is defined with `SetHintMin()`, resizing the 
rest of the UI will not shrink the widget below the size you set. You can use 
it to create elements which are bigger than normal, as well as prevent the UI 
from becoming too small:
+When a widget's **minimum** size is defined with `SetHintSizeMin()`, resizing 
the rest of the UI will not shrink the widget below the size you set. You can 
use it to create elements which are bigger than normal, as well as prevent the 
UI from becoming too small:
 
 ```csharp
 button = new Efl.Ui.Button(win);
 button.SetText("Big button");
-button.SetHintMin(new Eina.Size2D(100,100));
+button.SetHintSizeMin(new Eina.Size2D(100,100));
 box.DoPack(button);
 ```
 
 ## Setting a Widget's Maximum Size ##
 
-When a widget's **maximum** size is defined with `SetHintMax()`, resizing the 
rest of the UI will not expand the widget beyond the size you set. Use it to 
create elements that are smaller than normal or that will not expand past a 
given point when the UI grows.
+When a widget's **maximum** size is defined with `SetHintSizeMax()`, resizing 
the rest of the UI will not expand the widget beyond the size you set. Use it 
to create elements that are smaller than normal or that will not expand past a 
given point when the UI grows.
 
 ```csharp
 button = new Efl.Ui.Button(win);
 button.SetText("Small");
-button.SetHintMax(new Eina.Size2D(50,50));
+button.SetHintSizeMax(new Eina.Size2D(50,50));
 box.DoPack(button);
 ```
 

-- 


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