xartigas pushed a commit to branch master.


commit f546a5700310092d66f7afbec60d4f3661ff1d92
Author: Xavi Artigas <xavierarti...@yahoo.es>
Date:   Tue Feb 11 11:03:49 2020 +0100

    docs: ecore_animator's default framerate is 60 not 30
    This was changed in 81242af6f95 without updating the docs.
 src/lib/ecore/Ecore_Common.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/lib/ecore/Ecore_Common.h b/src/lib/ecore/Ecore_Common.h
index 443a05880c..1455644fb5 100644
--- a/src/lib/ecore/Ecore_Common.h
+++ b/src/lib/ecore/Ecore_Common.h
@@ -2798,7 +2798,7 @@ typedef enum
  * @warning Too small a value may cause performance issues and too high a
  * value may cause your animation to seem "jerky".
- * @note The default @p frametime value is 1/30th of a second.
+ * @note The default @p frametime value is 1/60th of a second.
 EAPI void ecore_animator_frametime_set(double frametime);
@@ -2950,7 +2950,7 @@ EAPI double ecore_animator_pos_map_n(double pos, 
Ecore_Pos_Map map, int v_size,
  * on the animator source. The default source is the system clock timer
  * source - ECORE_ANIMATOR_SOURCE_TIMER. This source uses the system clock
  * to tick over every N seconds (specified by ecore_animator_frametime_set(),
- * with the default being 1/30th of a second unless set otherwise). You can
+ * with the default being 1/60th of a second unless set otherwise). You can
  * set a custom tick source by setting the source to
  * ECORE_ANIMATOR_SOURCE_CUSTOM and then drive it yourself based on some input
  * tick source (like another application via ipc, some vertical blanking


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