Stefan Beller <[email protected]> writes:

> So you are suggesting to
> * have the check later in the game (e.g. just after asking
>    "Send this email? ([y]es|[n]o|[q]uit|[a]ll): " as then other information
>   such as additional @to @cc are available.

Yeah, probably before the loop starts asking that question for each
message.  And hook does not necessarily need to cause the program to
die.  The question can be reworded to "Your hook says no, but do you
really want to send it?",

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