On 3/26/2018 5:00 PM, Jonathan Nieder wrote:
Jeff Hostetler wrote: [long quote snipped]While we are converting to a new hash function, it would be nice if we could add a couple of fields to the end of the OID: the object type and the raw uncompressed object size. If would be nice if we could extend the OID to include 6 bytes of data (4 or 8 bits for the type and the rest for the raw object size), and just say that an OID is a {hash,type,size} tuple. There are lots of places where we open an object to see what type it is or how big it is. This requires uncompressing/undeltafying the object (or at least decoding enough to get the header). In the case of missing objects (partial clone or a gvfs-like projection) it requires either dynamically fetching the object or asking an object-size-server for the data. All of these cases could be eliminated if the type/size were available in the OID.This implies a limit on the object size (e.g. 5 bytes in your example). What happens when someone wants to encode an object larger than that limit?
I could say add a full uint64 to the tail end of the hash, but we currently don't handle blobs/objects larger then 4GB right now anyway, right? 5 bytes for the size is just a compromise -- 1TB blobs would be terrible to think about...
This also decreases the number of bits available for the hash, but that shouldn't be a big issue.
I was suggesting extending the OIDs by 6 bytes while we are changing the hash function.
Aside from those two, I don't see any downsides. It would mean that tree objects contain information about the sizes of blobs contained there, which helps with virtual file systems. It's also possible to do that without putting the size in the object id, but maybe having it in the object id is simpler. Will think more about this. Thanks for the idea, Jonathan
Thanks Jeff

