Jeff King <[email protected]> writes:
> +...
> + } else if (cmp > 0) {
> /* path2 does not appear in one */
> + score += score_missing(two.entry.mode, two.entry.path);
> + update_tree_entry(&two);
> + continue;
> + } if (oidcmp(one.entry.oid, two.entry.oid)) {
As the earlier ones do the "continue at the end of the block", this
does not affect the correctness, but I think you either meant "else if"
or a fresh "if/else" that is disconnected from the previous if/else if/...
chain.
> /* they are different */
> ...
> + score += score_differs(one.entry.mode, two.entry.mode,
> + one.entry.path);
> + } else {