On Wed, Aug 8, 2018 at 8:23 PM Elijah Newren <[email protected]> wrote:
> > diff --git a/unpack-trees.c b/unpack-trees.c
> > index a32ddee159..ba3d2e947e 100644
> > --- a/unpack-trees.c
> > +++ b/unpack-trees.c
> > @@ -644,6 +644,102 @@ static inline int are_same_oid(struct name_entry
> > *name_j, struct name_entry *nam
> > return name_j->oid && name_k->oid && !oidcmp(name_j->oid,
> > name_k->oid);
> > }
> >
> > +static int all_trees_same_as_cache_tree(int n, unsigned long dirmask,
> > + struct name_entry *names,
> > + struct traverse_info *info)
> > +{
> > + struct unpack_trees_options *o = info->data;
> > + int i;
> > +
> > + if (!o->merge || dirmask != ((1 << n) - 1))
> > + return 0;
> > +
> > + for (i = 1; i < n; i++)
> > + if (!are_same_oid(names, names + i))
> > + return 0;
> > +
> > + return cache_tree_matches_traversal(o->src_index->cache_tree,
> > names, info);
> > +}
>
> I was curious whether this could also be extended in the case of a
> merge; as long as HEAD and MERGE have the same tree, even if the base
> commit doesn't match, we can still just use the tree from HEAD which
> should be in the current index/cache_tree. However, it'd be a
> somewhat odd history for HEAD and MERGE to match on some significantly
> sized tree when the base commit doesn't also match.
I did have 3-way merge in mind when I wrote this patch. Yes it's
unlikely except one case (I think). Consider a large "mono repo" that
contains stuff from many teams. When you branch out for your own team,
then most of your changes will be in a few directories, the rest of
the code base untouched. In that case we could have a lot of same
trees in subdirectories outside the stuff your team touches. This of
course assumes that your team keeps the same base static for some
time, not constantly rebasing/merging on top of 'master'.
> > + /*
> > + * Do what unpack_callback() and unpack_nondirectories() normally
> > + * do. But we walk all paths recursively in just one loop instead.
> > + *
> > + * D/F conflicts and staged entries are not a concern because
>
> "staged entries"? Do you mean "higher stage entries"? I'm not sure
> the correct terminology here, but the former makes me think of changes
> the user has staged but not committed (i.e. stuff found at stage #0 in
> the index, but which isn't found in any tree yet) vs. the latter which
> I'd use to refer to entries at stages 1 or higher.
Yep stage 1 or higher (I was thinking ce_stage() when I wrote this).
Will clarify.
> > + * cache-tree would be invalidated and we would never get here
> > + * in the first place.
> > + */
> > + for (i = 0; i < nr_entries; i++) {
> > + struct cache_entry *tree_ce;
> > + int len, rc;
> > +
> > + src[0] = o->src_index->cache[pos + i];
> > +
> > + len = ce_namelen(src[0]);
> > + tree_ce = xcalloc(1, cache_entry_size(len));
> > +
> > + tree_ce->ce_mode = src[0]->ce_mode;
> > + tree_ce->ce_flags = create_ce_flags(0);
> > + tree_ce->ce_namelen = len;
> > + oidcpy(&tree_ce->oid, &src[0]->oid);
> > + memcpy(tree_ce->name, src[0]->name, len + 1);
>
> We do a bunch of work to setup tree_ce...
>
> > + for (d = 1; d <= nr_names; d++)
> > + src[d] = tree_ce;
>
> ...then we make nr_names copies of tree_ce (so that *way_merge or
> bind_merge or oneway_diff or whatever will have the expected number of
> entries).
>
> > + rc = call_unpack_fn((const struct cache_entry * const
> > *)src, o);
>
> ...then we call o->fn (via call_unpack_fn) to do various complicated
> logic to figure out which tree_ce to use?? Isn't that just an
> expensive way to recompute that what we currently have in the index is
> what we want to keep there?
>
> Granted, a caller of this may have set o->fn to something other than
> {one,two,three}way_merge (or bind_merge), and that function might have
> important side effects...but it just seems annoying to have to do so
> much work when for most uses we already know the entry in the index is
> the one we already want.
I'm not so sure about that. Which is why I keep it generic.
> In fact, the only other thing in the
> codebase that o->fn is now set to is oneway_diff, which I think is a
> no-op when the two trees match.
>
> Would be nice if we could avoid all this, at least in the common cases
> where o->fn is a function known to not have side effects. Or did I
> not read those functions closely enough and they do have important
> side effects?
In one of my earlier "how about this" attempts, I introduced fn_same
[1] that can help achieve this without carving "known not to have side
effects" in common code. Which I think is still a good direction to go
if we want to optimize more aggressively. We could have something like
this
diff --git a/unpack-trees.c b/unpack-trees.c
index 1f11991a51..01b80389e0 100644
--- a/unpack-trees.c
+++ b/unpack-trees.c
@@ -699,6 +699,9 @@ static int traverse_by_cache_tree(int pos, int
nr_entries, int nr_names,
int ce_len = 0;
int i, d;
+ if (o->fn_cache_tree)
+ return o->fn_cache_tree(pos, nr_entries, nr_names, names, info);
+
if (!o->merge)
BUG("We need cache-tree to do this optimization");
then you can add, say threeway_cache_tree_merge(), that does what
traverse_by_cache_tree() does but more efficient. This involves a lot
more work (mostly staring and those n-merge functions and making sure
you don't set the right conditions before going the fast path).
I didn't do it because.. well.. it's more work and also riskier. I
think we can leave that for later, unless you think we should do it
now.
[1] https://public-inbox.org/git/[email protected]/
--
Duy