> Yes and it might even cause unrelated errors due to the conversion.

It's highly unlikely the conversion can go wrong in that direction, it'd rather 
be the utf8->locale conversion that might be a problem if anything.

> OTOH, we can't use the locale string directly in the UI and I didn't want to 
> rebuild the string again but instead use that particular string which we used 
> previously for spawning. Hence the conversion for display.

Yeah, hence my "but makes sense." :)

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