jhorstmann commented on code in PR #1499:
URL: https://github.com/apache/arrow-rs/pull/1499#discussion_r848554356


##########
arrow/src/compute/kernels/boolean.rs:
##########
@@ -575,10 +577,242 @@ where
     Ok(PrimitiveArray::<T>::from(data))
 }
 
+/// Creates a (mostly) zero-copy slice of the given buffers so that they can 
be combined
+/// in the same array with other buffers that start at offset 0.
+/// The only buffers that need an actual copy are booleans (if they are not 
byte-aligned)
+/// and list/binary/string offsets because the arrow implementation requires 
them to start at 0.
+/// This is useful when a kernel calculates a new validity bitmap but wants to 
reuse other buffers.
+fn slice_buffers(
+    buffers: &[Buffer],
+    offset: usize,
+    len: usize,
+    data_type: &DataType,
+    child_data: &[ArrayData],
+) -> (Vec<Buffer>, Vec<ArrayData>) {
+    use std::mem::size_of;
+
+    if offset == 0 {
+        return (buffers.to_vec(), child_data.to_vec());
+    }
+
+    // we only need to do something special to child data in 2 of the match 
branches
+    let mut result_child_data = None;
+
+    let result_buffers = match data_type {
+        DataType::Boolean => vec![buffers[0].bit_slice(offset, len)],
+        DataType::Int8 | DataType::UInt8 => {
+            vec![buffers[0].slice(offset * size_of::<u8>())]
+        }
+        DataType::Int16 | DataType::UInt16 | DataType::Float16 => {
+            vec![buffers[0].slice(offset * size_of::<u16>())]
+        }
+        DataType::Int32 | DataType::UInt32 | DataType::Float32 => {
+            vec![buffers[0].slice(offset * size_of::<u32>())]
+        }
+        DataType::Int64 | DataType::UInt64 | DataType::Float64 => {
+            vec![buffers[0].slice(offset * size_of::<u64>())]
+        }
+        DataType::Timestamp(_, _) | DataType::Duration(_) => {
+            vec![buffers[0].slice(offset * size_of::<u64>())]
+        }
+        DataType::Date32 | DataType::Time32(_) => {
+            vec![buffers[0].slice(offset * size_of::<u32>())]
+        }
+        DataType::Date64 | DataType::Time64(_) => {
+            vec![buffers[0].slice(offset * size_of::<u64>())]
+        }
+        DataType::Interval(IntervalUnit::YearMonth) => {
+            vec![buffers[0].slice(offset * size_of::<u32>())]
+        }
+        DataType::Interval(IntervalUnit::DayTime) => {
+            vec![buffers[0].slice(offset * 2 * size_of::<u32>())]
+        }
+        DataType::Interval(IntervalUnit::MonthDayNano) => {
+            vec![buffers[0].slice(offset * (2 * size_of::<u32>() + 
size_of::<u64>()))]
+        }
+        DataType::Decimal(_, _) => vec![buffers[0].slice(offset * 
size_of::<i128>())],
+        DataType::Dictionary(key_type, _) => match key_type.as_ref() {
+            DataType::Int8 | DataType::UInt8 => {
+                vec![buffers[0].slice(offset * size_of::<u8>())]
+            }
+            DataType::Int16 | DataType::UInt16 => {
+                vec![buffers[0].slice(offset * size_of::<u16>())]
+            }
+            DataType::Int32 | DataType::UInt32 => {
+                vec![buffers[0].slice(offset * size_of::<u32>())]
+            }
+            DataType::Int64 | DataType::UInt64 => {
+                vec![buffers[0].slice(offset * size_of::<u64>())]
+            }
+            _ => unreachable!(),
+        },
+        DataType::List(_) => {
+            // safe because for List the first buffer is guaranteed to contain 
i32 offsets
+            let offsets = unsafe { &buffers[0].typed_data()[offset..] };
+            let first_offset = offsets[0] as usize;
+            let last_offset = offsets[len] as usize;
+            let nested_len = last_offset - first_offset;
+
+            // since we calculate a new offset buffer starting from 0 we also 
have to slice the child data
+            result_child_data = Some(
+                child_data
+                    .iter()
+                    .map(|d| d.slice(first_offset, nested_len))
+                    .collect(),
+            );
+            vec![offset_buffer_slice::<i32>(offsets, len)]
+        }
+        DataType::LargeList(_) => {
+            // safe because for LargeList the first buffer is guaranteed to 
contain i64 offsets
+            let offsets = unsafe { &buffers[0].typed_data()[offset..] };
+            let first_offset = offsets[0] as usize;
+            let last_offset = offsets[len] as usize;
+            let nested_len = last_offset - first_offset;
+            // since we calculate a new offset buffer starting from 0 we also 
have to slice the child data
+
+            result_child_data = Some(
+                child_data
+                    .iter()
+                    .map(|d| d.slice(first_offset, nested_len))
+                    .collect(),
+            );
+            vec![offset_buffer_slice::<i64>(offsets, len)]
+        }
+        DataType::Binary | DataType::Utf8 => {
+            // safe because for Binary/Utf8 the first buffer is guaranteed to 
contain i32 offsets
+            let offsets = unsafe { &buffers[0].typed_data()[offset..] };
+            let first_offset = offsets[0] as usize;
+            vec![
+                offset_buffer_slice::<i32>(offsets, len),
+                buffers[1].slice(first_offset * size_of::<i32>()),
+            ]
+        }
+        DataType::LargeBinary | DataType::LargeUtf8 => {
+            // safe because for LargeBinary/LargeUtf8 the first buffer is 
guaranteed to contain i64 offsets
+            let offsets = unsafe { &buffers[0].typed_data()[offset..] };
+            let first_offset = offsets[0] as usize;
+            vec![
+                offset_buffer_slice::<i64>(offsets, len),
+                buffers[1].slice(first_offset * size_of::<i64>()),
+            ]
+        }
+        DataType::FixedSizeBinary(size) => {
+            vec![buffers[0].slice(offset * (*size as usize))]
+        }
+        DataType::FixedSizeList(_, _size) => {
+            // TODO: should this actually slice the child arrays?
+            vec![]

Review Comment:
   Sorry, I know this logic is a bit confusing. For most types we only need to 
slice the directly contained buffers, so returning these new buffers is 
basically the happy path here. Struct or FixedSizeList layouts don't directly 
contain buffers, but instead the data is stored in child arrays which need to 
be sliced.



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