westonpace commented on code in PR #33912:
URL: https://github.com/apache/arrow/pull/33912#discussion_r1091309848


##########
cpp/src/arrow/result.h:
##########
@@ -371,7 +371,7 @@ class [[nodiscard]] Result : public 
util::EqualityComparable<Result<T>> {
     if (ok()) {

Review Comment:
   > Proof that it works as intended: https://godbolt.org/z/5c17zjG89
   
   I'm a little confused.  In this example I get:
   
   ```
   function &:
   copy
   copy
   
   function && (with std::move):
   move
   move
   ```
   
   If I change to `G&&` I get:
   
   ```
   
   function &:
   
   function && (with std::move):
   ```
   
   It seems the version without the moves (and especially without the copies) 
would be preferred.
   
   Also, if your generator is stateful (e.g. a generator object that returns 
the next id in a sequence) then it would make a big difference if you use & or 
&&.
   
   I agree, in this case, it seems rather unlikely that someone is going to be 
passing in a stateful (or complex to copy, can't be inlined) generator.   
Still, I don't think there is any penalty to the &&.  And the standard [does 
sometimes pass functions by forwarding 
reference](https://en.cppreference.com/w/cpp/utility/functional/invoke).



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