eerhardt commented on code in PR #13810:
URL: https://github.com/apache/arrow/pull/13810#discussion_r1148367033


##########
csharp/src/Apache.Arrow/Arrays/PrimitiveArrayBuilder.cs:
##########
@@ -141,15 +141,17 @@ public TBuilder Append(ReadOnlySpan<T> span)
         {
             int len = ValueBuffer.Length;
             ValueBuffer.Append(span);
-            ValidityBuffer.AppendRange(Enumerable.Repeat(true, 
ValueBuffer.Length - len));
+            int additionalBitsCount = ValueBuffer.Length - len;
+            
ValidityBuffer.Reserve(additionalBitsCount).AppendRange(Enumerable.Repeat(true, 
additionalBitsCount));

Review Comment:
   If you really wanted to optimize this, we should get rid of the 
`Enumerable.Repeat` as well.



##########
csharp/src/Apache.Arrow/ArrowBuffer.BitmapBuilder.cs:
##########
@@ -89,6 +89,37 @@ public BitmapBuilder Append(bool value)
                 return this;
             }
 
+            /// <summary>
+            /// Append a span of bits.
+            /// </summary>
+            /// <param name="source">Source of bit span.</param>
+            /// <param name="validBits">Number of valid bits in the bit 
span</param>
+            /// <returns>Returns the builder (for fluent-style 
composition).</returns>
+            public BitmapBuilder Append(ReadOnlySpan<byte> source, int 
validBits)
+            {
+                var length = source.IsEmpty ? validBits : 
Math.Min(source.Length * 8, validBits);

Review Comment:
   Since this is a public API, I think we should we do parameter validation 
that ensures `validBits` <= `source.Length * 8`. Or we make it internal.



##########
csharp/src/Apache.Arrow/ArrowBuffer.BitmapBuilder.cs:
##########
@@ -89,6 +89,37 @@ public BitmapBuilder Append(bool value)
                 return this;
             }
 
+            /// <summary>
+            /// Append a span of bits.
+            /// </summary>
+            /// <param name="source">Source of bit span.</param>
+            /// <param name="validBits">Number of valid bits in the bit 
span</param>
+            /// <returns>Returns the builder (for fluent-style 
composition).</returns>
+            public BitmapBuilder Append(ReadOnlySpan<byte> source, int 
validBits)
+            {
+                var length = source.IsEmpty ? validBits : 
Math.Min(source.Length * 8, validBits);
+
+                // Check if memory copy can be used from the source array 
(performance optimization for byte-aligned coping)
+                if (!source.IsEmpty && this.Length % 8 == 0)
+                {
+                    EnsureAdditionalCapacity(length * 8);
+                    source.Slice(0, 
BitUtility.ByteCount(length)).CopyTo(Span.Slice(Length / 8));
+                    
+                    Length += length;
+                    SetBitCount = BitUtility.CountBits(Span, 0, Length);

Review Comment:
   Do we really need to count all the bits again? Can't we just count the bits 
that were appended and add it to the existing number?



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