westonpace commented on a change in pull request #9678:
URL: https://github.com/apache/arrow/pull/9678#discussion_r594965503



##########
File path: cpp/src/arrow/filesystem/s3fs.cc
##########
@@ -1537,16 +1568,14 @@ class S3FileSystem::Impl {
       }
       req.SetBucket(ToAwsString(bucket));
       req.SetDelete(std::move(del));
-      delete_handlers.emplace_back();
-      futures.push_back(&delete_handlers.back().future);
-      client_->DeleteObjectsAsync(req, delete_handlers.back());
+      ARROW_ASSIGN_OR_RAISE(auto fut, io_context_.executor()->Submit(
+                                          io_context_.stop_token(), [client, 
req]() {
+                                            return client->DeleteObjects(req);
+                                          }));
+      futures.push_back(std::move(fut).Then(delete_cb));
     }
 
-    WaitForAll(futures);
-    for (const auto* fut : futures) {
-      RETURN_NOT_OK(fut->status());
-    }
-    return Status::OK();
+    return AllComplete(futures).status();

Review comment:
       Blocking at the end sort of defeats the purpose but it can be a fine 
first step.  If I do something like this I'll rename the method 
DeleteObjectsAsync that returns `Future<>` and then add back in `DeleteObjects` 
which calls `DeleteObjectsAsync` and waits on the status.  This ensures 
backwards compatibility but makes it even easier to consume the async version 
in the future.

##########
File path: cpp/src/arrow/filesystem/s3fs.cc
##########
@@ -1035,6 +1025,26 @@ class ObjectOutputStream final : public io::OutputStream 
{
     return Status::OK();
   }
 
+  static void HandleUploadOutcome(const std::shared_ptr<UploadState>& state,
+                                  int part_number, const 
S3Model::UploadPartRequest& req,
+                                  const Result<S3Model::UploadPartOutcome>& 
result) {
+    std::unique_lock<std::mutex> lock(state->mutex);
+    if (!result.ok()) {
+      state->status &= result.status();
+    } else {
+      const auto& outcome = *result;
+      if (!outcome.IsSuccess()) {
+        state->status &= UploadPartError(req, outcome);
+      } else {
+        AddCompletedPart(state, part_number, outcome.GetResult());
+      }
+    }
+    // Notify completion, regardless of success / error status
+    if (--state->parts_in_progress == 0) {

Review comment:
       Similar to the other comment, if you use `Flush()` it blocks.  You could 
create a `FlushAsync` and update the code here so that instead of just 
`notify_all()` it marked a future finished.  Or you could use a threaded task 
group which already has this logic.




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