pitrou commented on a change in pull request #9644:
URL: https://github.com/apache/arrow/pull/9644#discussion_r601471402
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File path: cpp/src/arrow/util/thread_pool.h
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@@ -104,15 +104,22 @@ class ARROW_EXPORT Executor {
template <typename T>
Future<T> Transfer(Future<T> future) {
auto transferred = Future<T>::Make();
- future.AddCallback([this, transferred](const Result<T>& result) mutable {
+ auto callback = [this, transferred](const Result<T>& result) mutable {
auto spawn_status = Spawn([transferred, result]() mutable {
transferred.MarkFinished(std::move(result));
});
if (!spawn_status.ok()) {
transferred.MarkFinished(spawn_status);
}
- });
- return transferred;
+ };
+ auto callback_factory = [&callback]() { return callback; };
+ if (future.TryAddCallback(callback_factory)) {
+ return transferred;
+ }
+ // If the future is already finished and we aren't going to force spawn a
thread
+ // then we don't need to add another layer of callback and can return the
original
+ // future
Review comment:
> `Transfer(finished_fut).AddCallback(...)` will run the callback
synchronously on the calling thread
Are you sure it does? `transferred.MarkFinished` is called on the thread
pool, so it would depend on whether it executes because the caller calls
`AddCallback`. In a way, it's even more underterministic than the current
version, though, so arguably worse.
That said, I do think it's a problem that this doesn't reliably transfer the
callbacks to the thread pool. Perhaps this isn't the right API after all:
instead of `ThreadPool::Transfer(future)`, do we instead want
`Future::AddCallback(Executor*, Callback&&)` and/or `Future::Then(Executor*,
Callback&&)`?
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