zeroshade commented on a change in pull request #9817:
URL: https://github.com/apache/arrow/pull/9817#discussion_r604336715



##########
File path: go/parquet/compress/compress.go
##########
@@ -0,0 +1,150 @@
+// Licensed to the Apache Software Foundation (ASF) under one
+// or more contributor license agreements.  See the NOTICE file
+// distributed with this work for additional information
+// regarding copyright ownership.  The ASF licenses this file
+// to you under the Apache License, Version 2.0 (the
+// "License"); you may not use this file except in compliance
+// with the License.  You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+// Package compress contains the interfaces and implementations for handling 
compression/decompression
+// of parquet data at the column levels.
+package compress
+
+import (
+       "compress/flate"
+       "io"
+       "io/ioutil"
+
+       "github.com/apache/arrow/go/parquet/internal/gen-go/parquet"
+)
+
+// Compression is an alias to the thrift compression codec enum type for easy 
use
+type Compression parquet.CompressionCodec
+
+func (c Compression) String() string {
+       return parquet.CompressionCodec(c).String()
+}
+
+// DefaultCompressionLevel will use flate.DefaultCompression since many of the 
compression libraries
+// use that to denote "use the default".
+const DefaultCompressionLevel = flate.DefaultCompression
+
+// Codecs is a useful struct to provide namespaced enum values to use for 
specifying the compression type to use
+// which make for easy internal swapping between them and the thrift enum 
since they are initialized to the same
+// constant values.
+var Codecs = struct {
+       Uncompressed Compression
+       Snappy       Compression
+       Gzip         Compression
+       Lzo          Compression
+       Brotli       Compression
+       Lz4          Compression
+       Zstd         Compression
+}{
+       Uncompressed: Compression(parquet.CompressionCodec_UNCOMPRESSED),
+       Snappy:       Compression(parquet.CompressionCodec_SNAPPY),
+       Gzip:         Compression(parquet.CompressionCodec_GZIP),
+       Lzo:          Compression(parquet.CompressionCodec_LZO),
+       Brotli:       Compression(parquet.CompressionCodec_BROTLI),
+       Lz4:          Compression(parquet.CompressionCodec_LZ4),
+       Zstd:         Compression(parquet.CompressionCodec_ZSTD),
+}
+
+// Codec is an interface which is implemented for each compression type in 
order to make the interactions easy to
+// implement. Most consumers won't be calling GetCodec directly.
+type Codec interface {
+       // NewReader provides a reader that wraps a stream with compressed data 
to stream the uncompressed data
+       NewReader(io.Reader) io.ReadCloser
+       // NewWriter provides a wrapper around a write stream to compress data 
before writing it.
+       NewWriter(io.Writer) io.WriteCloser
+       // NewWriterLevel is like NewWrapper but allows specifying the 
compression level
+       NewWriterLevel(io.Writer, int) (io.WriteCloser, error)
+       // Encode encodes a block of data given by src and returns the 
compressed block. dst needs to be either nil
+       // or sized large enough to fit the compressed block (use CompressBound 
to allocate). dst and src should not
+       // overlap since some of the compression types don't allow it.
+       //
+       // The returned slice *might* be a slice of dst if it was able to fit 
the whole compressed data in it.
+       Encode(dst, src []byte) []byte
+       // EncodeLevel is like Encode, but specifies a particular encoding 
level instead of the default.
+       EncodeLevel(dst, src []byte, level int) []byte
+       // CompressBound returns the boundary of maximum size of compressed 
data under the chosen codec.
+       CompressBound(int64) int64
+       // Decode is for decoding a single block rather than a stream, like 
with Encode, dst must be either nil or
+       // sized large enough to accommodate the uncompressed data and should 
not overlap with src.
+       //
+       // the returned slice *might* be a slice of dst.
+       Decode(dst, src []byte) []byte
+}
+
+var codecs = map[Compression]Codec{}
+
+type nocodec struct{}
+
+func (nocodec) NewReader(r io.Reader) io.ReadCloser {
+       ret, ok := r.(io.ReadCloser)
+       if !ok {
+               return ioutil.NopCloser(r)
+       }
+       return ret
+}
+
+func (nocodec) Decode(dst, src []byte) []byte {
+       if dst != nil {
+               copy(dst, src)
+       }
+       return dst
+}
+
+type writerNopCloser struct {
+       io.Writer
+}
+
+func (writerNopCloser) Close() error {
+       return nil
+}
+
+func (nocodec) Encode(dst, src []byte) []byte {
+       copy(dst, src)
+       return dst
+}
+
+func (nocodec) EncodeLevel(dst, src []byte, _ int) []byte {
+       copy(dst, src)
+       return dst
+}
+
+func (nocodec) NewWriter(w io.Writer) io.WriteCloser {
+       ret, ok := w.(io.WriteCloser)
+       if !ok {
+               return writerNopCloser{w}
+       }
+       return ret
+}
+
+func (n nocodec) NewWriterLevel(w io.Writer, _ int) (io.WriteCloser, error) {
+       return n.NewWriter(w), nil
+}
+
+func (nocodec) CompressBound(len int64) int64 { return len }
+
+func init() {
+       codecs[Codecs.Uncompressed] = nocodec{}
+}
+
+// GetCodec returns a Codec interface for the requested Compression type
+func GetCodec(typ Compression) Codec {
+       ret, ok := codecs[typ]
+       if !ok {
+               // return codecs[Codecs.Uncompressed]

Review comment:
       For now i liked the idea of erroring when trying to retrieve a codec if 
we haven't implemented it rather than silently returning the uncompressed one. 
   
   The alternative here to panicing would be to change this to return `(Codec, 
error)` and have it return nil and an unimplemented error if it can't find the 
desired codec.




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