emkornfield commented on a change in pull request #10379:
URL: https://github.com/apache/arrow/pull/10379#discussion_r645674860



##########
File path: go/parquet/internal/encoding/byte_array_decoder.go
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@@ -0,0 +1,88 @@
+// Licensed to the Apache Software Foundation (ASF) under one
+// or more contributor license agreements.  See the NOTICE file
+// distributed with this work for additional information
+// regarding copyright ownership.  The ASF licenses this file
+// to you under the Apache License, Version 2.0 (the
+// "License"); you may not use this file except in compliance
+// with the License.  You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package encoding
+
+import (
+       "encoding/binary"
+
+       "github.com/apache/arrow/go/parquet"
+       "github.com/apache/arrow/go/parquet/internal/utils"
+       "golang.org/x/xerrors"
+)
+
+// PlainByteArrayDecoder decodes a data chunk for bytearrays according to
+// the plain encoding. The byte arrays will use slices to reference the
+// data rather than copying it.
+//
+// The parquet spec defines Plain encoding for ByteArrays as a 4 byte little
+// endian integer containing the length of the bytearray followed by that many
+// bytes being the raw data of the byte array.
+type PlainByteArrayDecoder struct {
+       decoder
+}
+
+// Type returns parquet.Types.ByteArray for this decoder
+func (PlainByteArrayDecoder) Type() parquet.Type {
+       return parquet.Types.ByteArray
+}
+
+// Decode will populate the slice of bytearrays in full or until the number
+// of values is consumed.
+//
+// Returns the number of values that were decoded.
+func (pbad *PlainByteArrayDecoder) Decode(out []parquet.ByteArray) (int, 
error) {
+       max := utils.MinInt(len(out), pbad.nvals)
+
+       for i := 0; i < max; i++ {
+               // there should always be at least four bytes which is the 
length of the
+               // next value in the data.
+               if len(pbad.data) < 4 {
+                       return i, xerrors.New("parquet: eof reading bytearray")
+               }
+
+               // the first 4 bytes are a little endian int32 length
+               byteLen := int32(binary.LittleEndian.Uint32(pbad.data[:4]))
+               if byteLen < 0 {
+                       return i, xerrors.New("parquet: invalid BYTE_ARRAY 
value")
+               }
+
+               if int64(len(pbad.data)) < int64(byteLen)+4 {
+                       return i, xerrors.New("parquet: eof reading bytearray")
+               }
+
+               out[i] = pbad.data[4 : byteLen+4 : byteLen+4]
+               pbad.data = pbad.data[byteLen+4:]
+       }
+
+       pbad.nvals -= max
+       return max, nil
+}
+
+// DecodeSpaced is like Decode, but expands the slice out to leave empty values
+// where the validBits bitmap has 0s
+func (pbad *PlainByteArrayDecoder) DecodeSpaced(out []parquet.ByteArray, 
nullCount int, validBits []byte, validBitsOffset int64) (int, error) {

Review comment:
       one more thought, I'm not sure how you've organized the remaining code, 
but spacing values might more naturally fit with Arrow (not critical, and might 
not make sense)




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