lostluck commented on a change in pull request #11197: [BEAM-8292] Portable 
Reshuffle for Go SDK
URL: https://github.com/apache/beam/pull/11197#discussion_r397314344
 
 

 ##########
 File path: sdks/go/pkg/beam/core/runtime/exec/reshuffle.go
 ##########
 @@ -0,0 +1,170 @@
+// Licensed to the Apache Software Foundation (ASF) under one or more
+// contributor license agreements.  See the NOTICE file distributed with
+// this work for additional information regarding copyright ownership.
+// The ASF licenses this file to You under the Apache License, Version 2.0
+// (the "License"); you may not use this file except in compliance with
+// the License.  You may obtain a copy of the License at
+//
+//    http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package exec
+
+import (
+       "bytes"
+       "context"
+       "fmt"
+       "io"
+       "math/rand"
+
+       "github.com/apache/beam/sdks/go/pkg/beam/core/graph/coder"
+       "github.com/apache/beam/sdks/go/pkg/beam/internal/errors"
+)
+
+// ReshuffleInput is a Node.
+type ReshuffleInput struct {
+       UID   UnitID
+       SID   StreamID
+       Coder *coder.Coder // Coder for the input PCollection.
+       Seed  int64
+       Out   Node
+
+       r    *rand.Rand
+       enc  ElementEncoder
+       wEnc WindowEncoder
+       b    bytes.Buffer
+       // ret is a cached allocations for passing to the next Unit. Units 
never modify the passed in FullValue.
+       ret FullValue
+}
+
+// ID returns the unit debug id.
+func (n *ReshuffleInput) ID() UnitID {
+       return n.UID
+}
+
+// Up initializes the value and window encoders, and the random source.
+func (n *ReshuffleInput) Up(ctx context.Context) error {
+       n.enc = MakeElementEncoder(coder.SkipW(n.Coder))
+       n.wEnc = MakeWindowEncoder(n.Coder.Window)
+       n.r = rand.New(rand.NewSource(n.Seed))
+       return nil
+}
+
+// StartBundle is a no-op.
+func (n *ReshuffleInput) StartBundle(ctx context.Context, id string, data 
DataContext) error {
+       return MultiStartBundle(ctx, id, data, n.Out)
+}
+
+func (n *ReshuffleInput) ProcessElement(ctx context.Context, value *FullValue, 
values ...ReStream) error {
+       n.b.Reset()
+       if err := EncodeWindowedValueHeader(n.wEnc, value.Windows, 
value.Timestamp, &n.b); err != nil {
+               return err
+       }
+       if err := n.enc.Encode(value, &n.b); err != nil {
+               return errors.WithContextf(err, "encoding element %v with coder 
%v", value, n.Coder)
+       }
+       n.ret = FullValue{Elm: n.r.Int(), Elm2: n.b.Bytes(), Timestamp: 
value.Timestamp}
+       if err := n.Out.ProcessElement(ctx, &n.ret); err != nil {
+               return err
+       }
+       return nil
+}
+
+// FinishBundle propagates finish bundle, and clears cached state.
+func (n *ReshuffleInput) FinishBundle(ctx context.Context) error {
+       n.b = bytes.Buffer{}
+       n.ret = FullValue{}
+       return MultiFinishBundle(ctx, n.Out)
+}
+
+// Down is a no-op.
+func (n *ReshuffleInput) Down(ctx context.Context) error {
+       return nil
+}
+
+func (n *ReshuffleInput) String() string {
+       return fmt.Sprintf("ReshuffleInput[%v] Coder:%v", n.SID, n.Coder)
+}
+
+// ReshuffleOutput is a Node.
+type ReshuffleOutput struct {
+       UID   UnitID
+       SID   StreamID
+       Coder *coder.Coder // Coder for the receiving PCollection.
+       Out   Node
+
+       b    bytes.Buffer
+       dec  ElementDecoder
+       wDec WindowDecoder
+       ret  FullValue
+}
+
+// ID returns the unit debug id.
+func (n *ReshuffleOutput) ID() UnitID {
+       return n.UID
+}
+
+// Up initializes the value and window encoders, and the random source.
+func (n *ReshuffleOutput) Up(ctx context.Context) error {
+       n.dec = MakeElementDecoder(coder.SkipW(n.Coder))
+       n.wDec = MakeWindowDecoder(n.Coder.Window)
+       return nil
+}
+
+// StartBundle is a no-op.
+func (n *ReshuffleOutput) StartBundle(ctx context.Context, id string, data 
DataContext) error {
+       return MultiStartBundle(ctx, id, data, n.Out)
+}
+
+func (n *ReshuffleOutput) ProcessElement(ctx context.Context, value 
*FullValue, values ...ReStream) error {
+       // Marshal the pieces into a temporary buffer since they must be 
transmitted on FnAPI as a single
+       // unit.
+       vs, err := values[0].Open()
 
 Review comment:
   This is the Go SDK future proofing itself, against CoGBK supporting multiple 
datastreams from the runner. Functionally, only datasource.go would need to 
change in that case.  You can see a comment to that effect in datasource.go, 
and then nearly everything else deals with the values streams properly under 
that assumption. 
   
   In this case, we know that if this code is being used, it's coming from a 
single GBK, which means there's only a single stream of values, and then since 
we're framework side, we just handle the stream directly. In that way, it's 
similar to how we're handling CoGBKs presently, with synthetic inject and 
expand steps to get to the right number of joined streams, even though the 
Runner is only providing us with a single data stream for the grouped data.
   

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