lostluck commented on a change in pull request #12635:
URL: https://github.com/apache/beam/pull/12635#discussion_r473413110



##########
File path: sdks/go/pkg/beam/core/runtime/xlangx/namespace.go
##########
@@ -0,0 +1,136 @@
+// Licensed to the Apache Software Foundation (ASF) under one or more
+// contributor license agreements.  See the NOTICE file distributed with
+// this work for Additional information regarding copyright ownership.
+// The ASF licenses this file to You under the Apache License, Version 2.0
+// (the "License"); you may not use this file except in compliance with
+// the License.  You may obtain a copy of the License at
+//
+//    http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package xlangx
+
+import (
+       "fmt"
+
+       "github.com/apache/beam/sdks/go/pkg/beam/internal/errors"
+       pipepb "github.com/apache/beam/sdks/go/pkg/beam/model/pipeline_v1"
+)
+
+func AddCoderID(c *pipepb.Components, idMap map[string]string, cid string, 
newID func(string) string) string {
+       if _, exists := idMap[cid]; exists {
+               return idMap[cid]
+       }
+
+       coder, exists := c.Coders[cid]
+       if !exists {
+               panic(errors.Errorf("attempted to add namespace to missing 
coder id: %v not in %v", cid, c.Coders))
+       }
+
+       // Updating ComponentCoderIDs of Coder
+       if coder.GetComponentCoderIds() != nil {
+               updatedComponentCoderIDs := coder.ComponentCoderIds // Pass by 
value

Review comment:
       Slices are always passed by reference, so this is overwriting the coder 
lists in the extracted coder. You would need to create a n new slice, and 
append values to that and  *then* overwrite the existing one in coder.
   
   updatedComponentCoderIDs := append(nil, coder.ComponentCoderIds...)
   That should create a new slice with the same elements.

##########
File path: sdks/go/pkg/beam/core/runtime/xlangx/namespace.go
##########
@@ -0,0 +1,136 @@
+// Licensed to the Apache Software Foundation (ASF) under one or more
+// contributor license agreements.  See the NOTICE file distributed with
+// this work for Additional information regarding copyright ownership.
+// The ASF licenses this file to You under the Apache License, Version 2.0
+// (the "License"); you may not use this file except in compliance with
+// the License.  You may obtain a copy of the License at
+//
+//    http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package xlangx
+
+import (
+       "fmt"
+
+       "github.com/apache/beam/sdks/go/pkg/beam/internal/errors"
+       pipepb "github.com/apache/beam/sdks/go/pkg/beam/model/pipeline_v1"
+)
+
+func AddCoderID(c *pipepb.Components, idMap map[string]string, cid string, 
newID func(string) string) string {
+       if _, exists := idMap[cid]; exists {
+               return idMap[cid]
+       }
+
+       coder, exists := c.Coders[cid]
+       if !exists {
+               panic(errors.Errorf("attempted to add namespace to missing 
coder id: %v not in %v", cid, c.Coders))
+       }
+
+       // Updating ComponentCoderIDs of Coder
+       if coder.GetComponentCoderIds() != nil {
+               updatedComponentCoderIDs := coder.ComponentCoderIds // Pass by 
value
+               for i, ccid := range coder.ComponentCoderIds {
+                       updatedComponentCoderIDs[i] = AddCoderID(c, idMap, 
ccid, newID)
+                       coder.ComponentCoderIds = updatedComponentCoderIDs

Review comment:
       Should this assignment be outside the loop?
   
   This is saying after each element in coder.ComponentCoderIds, reset the 
ComponentCoderIds to this new updated version.
   
   

##########
File path: sdks/go/pkg/beam/core/runtime/xlangx/namespace.go
##########
@@ -0,0 +1,136 @@
+// Licensed to the Apache Software Foundation (ASF) under one or more
+// contributor license agreements.  See the NOTICE file distributed with
+// this work for Additional information regarding copyright ownership.
+// The ASF licenses this file to You under the Apache License, Version 2.0
+// (the "License"); you may not use this file except in compliance with
+// the License.  You may obtain a copy of the License at
+//
+//    http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package xlangx
+
+import (
+       "fmt"
+
+       "github.com/apache/beam/sdks/go/pkg/beam/internal/errors"
+       pipepb "github.com/apache/beam/sdks/go/pkg/beam/model/pipeline_v1"
+)
+
+func AddCoderID(c *pipepb.Components, idMap map[string]string, cid string, 
newID func(string) string) string {
+       if _, exists := idMap[cid]; exists {
+               return idMap[cid]
+       }
+
+       coder, exists := c.Coders[cid]
+       if !exists {
+               panic(errors.Errorf("attempted to add namespace to missing 
coder id: %v not in %v", cid, c.Coders))
+       }
+
+       // Updating ComponentCoderIDs of Coder
+       if coder.GetComponentCoderIds() != nil {
+               updatedComponentCoderIDs := coder.ComponentCoderIds // Pass by 
value
+               for i, ccid := range coder.ComponentCoderIds {
+                       updatedComponentCoderIDs[i] = AddCoderID(c, idMap, 
ccid, newID)
+                       coder.ComponentCoderIds = updatedComponentCoderIDs
+               }
+       }
+
+       idMap[cid] = newID(cid)
+
+       // Updating Coders map
+       c.Coders[idMap[cid]] = coder
+       delete(c.Coders, cid)
+
+       return idMap[cid]
+}
+
+func AddWindowingStrategyID(c *pipepb.Components, idMap map[string]string, wid 
string, newID func(string) string) string {
+       if _, exists := idMap[wid]; exists {
+               return idMap[wid]
+       }
+
+       windowingStrategy, exists := c.WindowingStrategies[wid]
+       if !exists {
+               panic(errors.Errorf("attempted to add namespace to missing 
windowing strategy id: %v not in %v", wid, c.WindowingStrategies))
+       }
+
+       // Updating WindowCoderID of WindowingStrategy
+       if windowingStrategy.WindowCoderId != "" {
+               windowingStrategy.WindowCoderId = AddCoderID(c, idMap, 
windowingStrategy.WindowCoderId, newID)
+       }
+
+       // Updating EnvironmentId of WindowingStrategy
+       if windowingStrategy.EnvironmentId != "" {
+               windowingStrategy.EnvironmentId = AddEnvironmentID(c, idMap, 
windowingStrategy.EnvironmentId, newID)
+       }
+
+       idMap[wid] = newID(wid)
+
+       // Updating WindowingStrategies map
+       c.WindowingStrategies[idMap[wid]] = windowingStrategy
+       delete(c.WindowingStrategies, wid)
+
+       return idMap[wid]
+}
+
+func AddEnvironmentID(c *pipepb.Components, idMap map[string]string, eid 
string, newID func(string) string) string {
+       if _, exists := idMap[eid]; exists {
+               return idMap[eid]
+       }
+
+       environment, exists := c.Environments[eid]
+       if !exists {
+               panic(errors.Errorf("attempted to add namespace to missing 
windowing strategy id: %v not in %v", eid, c.Environments))
+       }
+
+       idMap[eid] = newID(eid)
+
+       // Updating Environments map
+       c.Environments[idMap[eid]] = environment
+       delete(c.Environments, eid)
+
+       return idMap[eid]
+}
+
+func AddNamespace(t *pipepb.PTransform, c *pipepb.Components, namespace 
string) {
+       newID := func(id string) string {
+               return fmt.Sprintf("%v@%v", id, namespace)
+       }
+
+       idMap := make(map[string]string)
+
+       updateCoderID := func(cid string) string {
+               return AddCoderID(c, idMap, cid, newID)
+       }
+
+       updateWindowingStrategyID := func(wid string) string {
+               return AddWindowingStrategyID(c, idMap, wid, newID)
+       }
+
+       updateEnvironmentID := func(eid string) string {
+               return AddEnvironmentID(c, idMap, eid, newID)
+       }
+
+       // Update Environment ID of PTransform
+       if t.EnvironmentId != "" {
+               t.EnvironmentId = updateEnvironmentID(t.EnvironmentId)
+       }
+       fmt.Println(t)

Review comment:
       leftover Debug printout

##########
File path: sdks/go/pkg/beam/core/runtime/xlangx/namespace.go
##########
@@ -0,0 +1,136 @@
+// Licensed to the Apache Software Foundation (ASF) under one or more
+// contributor license agreements.  See the NOTICE file distributed with
+// this work for Additional information regarding copyright ownership.
+// The ASF licenses this file to You under the Apache License, Version 2.0
+// (the "License"); you may not use this file except in compliance with
+// the License.  You may obtain a copy of the License at
+//
+//    http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package xlangx
+
+import (
+       "fmt"
+
+       "github.com/apache/beam/sdks/go/pkg/beam/internal/errors"
+       pipepb "github.com/apache/beam/sdks/go/pkg/beam/model/pipeline_v1"
+)
+
+func AddCoderID(c *pipepb.Components, idMap map[string]string, cid string, 
newID func(string) string) string {
+       if _, exists := idMap[cid]; exists {
+               return idMap[cid]
+       }
+
+       coder, exists := c.Coders[cid]
+       if !exists {
+               panic(errors.Errorf("attempted to add namespace to missing 
coder id: %v not in %v", cid, c.Coders))
+       }
+
+       // Updating ComponentCoderIDs of Coder
+       if coder.GetComponentCoderIds() != nil {
+               updatedComponentCoderIDs := coder.ComponentCoderIds // Pass by 
value
+               for i, ccid := range coder.ComponentCoderIds {
+                       updatedComponentCoderIDs[i] = AddCoderID(c, idMap, 
ccid, newID)
+                       coder.ComponentCoderIds = updatedComponentCoderIDs
+               }
+       }
+
+       idMap[cid] = newID(cid)
+
+       // Updating Coders map
+       c.Coders[idMap[cid]] = coder
+       delete(c.Coders, cid)
+
+       return idMap[cid]
+}
+
+func AddWindowingStrategyID(c *pipepb.Components, idMap map[string]string, wid 
string, newID func(string) string) string {
+       if _, exists := idMap[wid]; exists {
+               return idMap[wid]
+       }
+
+       windowingStrategy, exists := c.WindowingStrategies[wid]
+       if !exists {
+               panic(errors.Errorf("attempted to add namespace to missing 
windowing strategy id: %v not in %v", wid, c.WindowingStrategies))
+       }
+
+       // Updating WindowCoderID of WindowingStrategy
+       if windowingStrategy.WindowCoderId != "" {
+               windowingStrategy.WindowCoderId = AddCoderID(c, idMap, 
windowingStrategy.WindowCoderId, newID)
+       }
+
+       // Updating EnvironmentId of WindowingStrategy
+       if windowingStrategy.EnvironmentId != "" {
+               windowingStrategy.EnvironmentId = AddEnvironmentID(c, idMap, 
windowingStrategy.EnvironmentId, newID)
+       }
+
+       idMap[wid] = newID(wid)
+
+       // Updating WindowingStrategies map
+       c.WindowingStrategies[idMap[wid]] = windowingStrategy
+       delete(c.WindowingStrategies, wid)
+
+       return idMap[wid]
+}
+
+func AddEnvironmentID(c *pipepb.Components, idMap map[string]string, eid 
string, newID func(string) string) string {
+       if _, exists := idMap[eid]; exists {
+               return idMap[eid]
+       }
+
+       environment, exists := c.Environments[eid]
+       if !exists {
+               panic(errors.Errorf("attempted to add namespace to missing 
windowing strategy id: %v not in %v", eid, c.Environments))
+       }
+
+       idMap[eid] = newID(eid)
+
+       // Updating Environments map
+       c.Environments[idMap[eid]] = environment
+       delete(c.Environments, eid)
+
+       return idMap[eid]
+}
+
+func AddNamespace(t *pipepb.PTransform, c *pipepb.Components, namespace 
string) {
+       newID := func(id string) string {
+               return fmt.Sprintf("%v@%v", id, namespace)
+       }
+
+       idMap := make(map[string]string)
+
+       updateCoderID := func(cid string) string {
+               return AddCoderID(c, idMap, cid, newID)
+       }
+
+       updateWindowingStrategyID := func(wid string) string {
+               return AddWindowingStrategyID(c, idMap, wid, newID)
+       }
+
+       updateEnvironmentID := func(eid string) string {
+               return AddEnvironmentID(c, idMap, eid, newID)
+       }

Review comment:
       Remove these helpers, and call the functions directly in the loop below 
please. They're only used once each, and you do not modify any of their 
parameters, making the closures less useful, and harder to read.




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