lostluck opened a new pull request, #32526:
URL: https://github.com/apache/beam/pull/32526

   Prism splits too aggressively in low latency scenarios, which for textio can 
cause splitting to single byte inputs most of which don't output anything.
   
   While it would be nice to make this configurable, that is more plumbing than 
I'd like to do right now. Instead we add some per stage back off and catchup.
   
   * Give each stage an atomic progress interval value for its "ticks".
   * If no progress has been made in the interval (via no PCollections element 
count or channel index changes), split.
   * If we successfully split, back off the interval for all instances of the 
stage.
      * This back off is clamped to a 30 second interval maximum.
      * Back off is multiplicative (by a factor of 4).
      * New bundles for this stage use that value.
   * If bundles begin to complete without having any progress ticks, reduce the 
interval to catch up.
      * This catch up is clamped to a minimum interval of 100 milliseconds.
      * The catch up is additive (where we subtract the minimum interval from 
the current value).
      * This allows us to get to a clear "rate" per stage, where it should 
settle on getting at least one progress tick.
   
   The stages are all independant, so different stages will get different 
progress intervals over time. If bundles are always making progress, splitting 
behavior is unchanged (biased to not split).
   
   This allows for larger latencies to first input, while not hampering 
separation harness tests, or otherwise overdoing it.
   
   There still remains the same bad case, of time between elements being larger 
than 2* maximumProgressInterval, but to resolve that likely requires a bit more 
global state awareness, and not splitting when maximum parallelism has been 
reached. But that would be a different change.
   
   Fixes #32498.
   
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