Hi,

I'm looking into the possiblity of using github to host the source
code and data assets for a mini game I am working on with a few other
people.

I'm new to git, but familiar with accurev and perforce.

I want to know how best to manage binary assets with git.

In the past I have used perforce for asset management.  Perforce
supports locking a file so only one user can change it at any given
time.

It's really important that we have a way of ensuring that only one
person can edit a 3d model or a texture at any one time, because these
files cannot be merged.

What would be the git way of managing this sort of project?  Or is git
the wrong system for mini game development?

Thanks,

Ash

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