Hi, I'm looking into the possiblity of using github to host the source code and data assets for a mini game I am working on with a few other people.
I'm new to git, but familiar with accurev and perforce. I want to know how best to manage binary assets with git. In the past I have used perforce for asset management. Perforce supports locking a file so only one user can change it at any given time. It's really important that we have a way of ensuring that only one person can edit a 3d model or a texture at any one time, because these files cannot be merged. What would be the git way of managing this sort of project? Or is git the wrong system for mini game development? Thanks, Ash -- You received this message because you are subscribed to the Google Groups "GitHub" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/github?hl=en.
