> I'm considering using Glade in a project I'm working on. I've played around
> with it enough to generate a moderately interesting window o' widgets, build
> the source code from that, and run the executable.
The approach you want to use, is the same I am using in Gnumeric:
1. You use Glade to generate the user interface, and you save your
dialog boxes into a .glade file.
2. You use libglade to load at runtime the user interface (this
pulls the widget structure from the .glade file and recreates
the widgets).
Libglade has 2 API entry points: glade_xml_new and
glade_xml_get_widget.
You load your user interface with the former.
glade_xml_new ("my-gui.glade");
I personally use:
GladeXML *gui;
gui = glade_xml_new (APPLICATION_GLADE_DIR "/mygui.glade");
if (!gui){
error;
}
3. Then, to configure, modify, hook up, monitor (trough signals)
or any other tweaking you might want to do, you use
glade_xml_get_widget.
For example, to connect to the "clicked" signal, you do:
button = glade_xml_get_widget (gui, "ok-button");
gtk_signal_connect (button, "clicked",
GTK_SIGNAL_FUNC(ok_clicked),
NULL);
In my Makefile.am I put:
gladedir = $(datadir)/myapp/glade
glade_DATA = mygui.glade
[This takes care of installing the file in the proper
directory]
And I add to my INCLUDES:
-DAPPLICATION_GLADE_DIR=\""$(gladedir)"\"
To pass the install path to the application.
You can see more examples of this in the Gnumeric source code,
specially in gnumeric/src/dialogs/ directory.
best wishes,
Miguel.
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