#2451: New signal-handling API
---------------------------------+------------------------------------------
    Reporter:  simonmar          |        Owner:  simonmar    
        Type:  proposal          |       Status:  new         
    Priority:  high              |    Milestone:  6.14.1      
   Component:  libraries/unix    |      Version:  6.8.3       
    Keywords:                    |     Testcase:              
   Blockedby:                    |   Difficulty:  Unknown     
          Os:  Unknown/Multiple  |     Blocking:              
Architecture:  Unknown/Multiple  |      Failure:  None/Unknown
---------------------------------+------------------------------------------

Comment(by simonmar):

 Replying to [comment:19 phunge0]:

 > Really? My (vague) understanding is that a single SIGCHLD might be
 generated even though multiple children have exited -- i.e. SIGCHLD will
 not be queued the way real-time signals are. I see that w/ a test program
 which blocks SIGCHILD w/ sigprocmask -- 2 children exit, only one signal
 handler gets invoked.

 Hmm, if that's the case then we're in even worse shape than I thought, and
 this approach to implementing `System.Process` really won't work at all.
 Is there any way to tell that SIGCHLD signals have been dropped?

-- 
Ticket URL: <http://hackage.haskell.org/trac/ghc/ticket/2451#comment:20>
GHC <http://www.haskell.org/ghc/>
The Glasgow Haskell Compiler
_______________________________________________
Glasgow-haskell-bugs mailing list
Glasgow-haskell-bugs@haskell.org
http://www.haskell.org/mailman/listinfo/glasgow-haskell-bugs

Reply via email to