On Oct 28, 2006, at 1:41 PM, Deborah Goldsmith wrote:
On Oct 28, 2006, at 10:14 AM, Gregory Wright wrote:
My guess is that your
compiler was built without OpenGL support. If you downloaded a
binary
compiler, you're stuck until someone adds it. Look at the output of
ghc-pkg list
Do you see GLUT-* andfOpenGL-* ? If not, you do not have OpenGL
support.
$ ghc-pkg list
/usr/local/lib/ghc-6.6/package.conf:
Cabal-1.1.6, GLUT-2.0, HGL-3.1, HUnit-1.1, OpenGL-2.1,
QuickCheck-1.0, X11-1.1, base-2.0, cgi-2006.9.6, fgl-5.2,
(ghc-6.6), haskell-src-1.0, haskell98-1.0, html-1.0, mtl-1.0,
network-2.0, parsec-2.0, readline-1.0, regex-base-0.71,
regex-compat-0.71, regex-posix-0.71, rts-1.0, stm-2.0,
template-haskell-2.0, time-1.0, unix-1.0, xhtml-2006.9.13
Since it failed at the gcc stage rather than the ghc stage, I don't
think that it's that the package wasn't installed. I think
something about the way the distribution was put together is wrong.
If you built your ghc from source, make sure you have enabled
hopengl that the opengl
libraries are found (save the build logs and look in the
configuration sections).
This is the binary Intel build that is listed on the GHC 6.6
downloads page. It looks like something is wrong with that build. I
guess I'll try building it from source instead.
If you build from source make sure you have Xcode 2.4 (the latest).
I'm getting
reports of build problems on OS X/Intel, which seem to all be related
to older
versions of Xcode.
Greg
Deborah
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