Thanks, David. Helpful data point. I am using glut32 rather than freeglut (and no need for patching the darcs GLUT). I wonder if glut32-vs-freeglut could account for crash-vs-nocrash on 6.10 and 6.11 but not 6.9. I'd love to hear from someone on Windows and glut32.
Please do post a wiki page on freeglut + ghc on windows and let us know here. Could you integrate your glutWin32 patch into the darcs GLUT? - Conal On Tue, Oct 28, 2008 at 8:48 AM, David Sankel <[EMAIL PROTECTED]> wrote: > My setup worked: > > - Windows XP. > - ghc-6.11.20081024 > - freeglut 2.4.0 > - darcs version of GLUT (with patched glutGetProcAddress [attached]) > - darcs version of OpenGL > > Getting freeglut going with ghc on windows is a bit involved. I could write > a walkthrough if there's enough interest. > > David > > 2008/10/25 Conal Elliott <[EMAIL PROTECTED]> > >> I'm getting crashes from ghc-6.10.0.20081007 and ghc-6.11.20081024 when >> doing a very simple GLUT program (below) with OpenGL-2.2.1.1 and >> GLUT-2.1.1.2 (the latest from Hackage), running on WinXP. It works fine on >> ghc-6.9.20080622 . >> >> I'd appreciate hearing about other attempts with these versions on Windows >> systems. >> >> Thanks, - Conal >> >> >> import Graphics.UI.GLUT >> >> main :: IO () >> main = do putStrLn "Initializing" >> getArgsAndInitialize >> return () >> >> >> _______________________________________________ >> Haskell-Cafe mailing list >> [EMAIL PROTECTED] >> http://www.haskell.org/mailman/listinfo/haskell-cafe >> >>
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