I am trying to get a sense for how much demand there is for a 64-bit version of GHC for Windows. Personally I have two reasons why I would like to have a 64-bit build:
* To allow me to write services in Haskell to be deployed on Microsoft's Azure cloud computing system which requires 64-bit binaries (and life is too short for SysWOW64). * To allow me to interoperate with 64-bit native libraries e.g. for dynamic code generation for SSE3 vector instructions as supported by the Accelerator system (I've done this in F# http://blogs.msdn.com/b/satnam_singh/archive/2009/12/15/gpgpu-and-x64-multicore-programming-with-accelerator-from-f.aspx and it would be good to have a Haskell version too for SSE3 vector code - the GPU version works fine with 32-bit DLLs). Is anyone else interested in a 64-bit version of GHC for Windows? Simon Marlow reckons it is about 2 weeks work for him so it should only take a mere mortal about a month or two to do. Anyone interested in making a 64-bit Windows port of GHC? Cheers, Satnam ________________________________ Satnam Singh Microsoft 7 JJ Thomson Avenue Cambridge CB3 0FB United Kingdom Email: [email protected]<mailto:[email protected]> UK tel: +44 1223 479905 Fax: +44 1223 479 999 UK mobile: +44 7979 648412 USA cell: 206 330 1580 URL: http://research.microsoft.com/~satnams Live Messenger: [email protected]<mailto:[email protected]>
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