> Who came up with those ideas? Are they yours? (I haven't seen them > discussed anywhere.) I had thought hard for a way to fix the clearing and > fruiting imbalances, but none of my ideas were anywhere near this good!
They are from Nuage and Diz :-) Nuage and me implemented them yesterday. > The slower building is also nice; it makes it not quite a valuable to build > directly next to resources. (which makes it easier to build well planned > bases.) Well, this wasn't tuned on purpose, we just rewrote the config files ;-) > BTW, would it be hard to make the swarm leave behind a small amount of > wheat when it is destroyed? I have long thought that would be a great way > to implement 'planting'. Well, that's an idea. Some ressources will be left only if the user destroyed it by willingly, right ? Steph _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
