Selon Martin Nyffenegger <[EMAIL PROTECTED]>: > Hello > Little thought about scripting. If speed is an issue, and language also: > Why dont we simply design a C++ framework ?
As long as you keep scripting for maps, speed is not an issue. C++ is awfully unfriendly for map designers. > From the point of view of the script, Glob2 could the be seen as a > library, and the script compiled with gcc. Depending on a compiler would be a very bad design decision, without even considering portability issues. > The compiled script can then be dynamically loaded at runtime. > Serialisation of objects is possible, so the state can be saved/ > restored ... You can't store/restore a whole native execution stack and heap. > Since my idea of having a very easy understandable scripting language > seems to be abandoned anyway ... It isn't. What makes lisp hard to understand is its syntax, not its concepts. Martin _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
