> SGSL is really nice for glob2, that wasn't the reason why I was > contemplating replacing it with something else, what I wanted to do is have > a complete script engine for every aspect of the game, and try and move ALL > the game logic to a script engine, that is why I was thinking about LUA as > it is EXTREMELY easy to implement for glob2, it would require a lot of code > changes, but it could very well make all the other ideas on the roadmap a > lot easier to do.
Replacing the whole game logic with scripting is tricky from the performance point of view. Furthermore, that's a very big job, but if someone wants to do it, that's ok. Again, as for the GA stuff, I don't see this work on the main branch of glob2 for now, although I think such a projet could live in glob2's repository beside glob2. Anyway, a clear profiling result should be analysed before attempting such an endeavour, just to know if it is realistic or not. I know that war3 does it, but we have 10 times the number of units present in war3. Steph -- http://nct.ysagoon.com _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
