Martin Nyffenegger wrote:
But you could strip a game from his script and it would still be
playable ! Actually all that has to be stored is the script itself,
ab for each "story" (Parallel executed script) the exact position of
the execution. This script is than "replayed" when you load a game
but all wait/create statement are ignored till the reach of the
resume-execution location.
Was I clear ?
Yes thanks, I think so !
/BL
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