Hi, Of course the protocol will not be too generic, because for this there is already vnc. I was thinking of something designed for 2D games such as glob2. But at that point I don't see anything that would prevent making, for intance, a 2D zelda-like mmorpg with the same system. For the GUI, I was thinking at something quite similar to html forms, but much more game oriented. On the transport side, I agree that tcp brings latency. I wouldn't having having UDP downstream for non-critical datas, but I still vote for TCP upstream so that we do not have this NAT/forewall problem any more.
Steph -- http://nct.ysagoon.com _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
