Hi,

Of course the protocol will not be too generic, because for this there is 
already vnc. I was thinking of something designed for 2D games such as glob2. 
But at that point I don't see anything that would prevent making, for 
intance, a 2D zelda-like mmorpg with the same system.
For the GUI, I was thinking at something quite similar to html forms, but much 
more game oriented.
On the transport side, I agree that tcp brings latency. I wouldn't having 
having UDP downstream for non-critical datas, but I still vote for TCP 
upstream so that we do not have this NAT/forewall problem any more.

Steph

-- 
http://nct.ysagoon.com


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