On Friday 04 November 2005 08:13 am, Andrii Zvorygin wrote: > - shortcut problem: this is the problem where you have say two lanes > beside each other, so theoretically the globules can use one to go > forward and one to go back. however they the do not do this very > efficiently and keep bumping into each other becase one of them is usually > longer then the other. they always wish to take the shorter path though > it's no faster. Thi cis is a limitation of the wavefront algorithm as far > as we can see. - circuit problem: this is the problem where you have one > lane leading towards a resources and one lane leading away, due to the fact > that the shortest path is going to be only one of the two lanes they wont > even consider the second, same problem as mentioned in the shortcut problem >
A while ago I had an idea for solving this. The player can paint 'arrows' similar to forbidden area. Globules will not enter a space from the opposite direction of the arrows. This does add more management, but in this case it might be a good thing. Note that you also have the problem of fast globs being held up behind slow globs, burning food. Perhaps these arrows could optionally enforce a minimum speed? (Similar to the minimum attack strength/speed for warriors.) MWM _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
