Hi, Take care, there are gradients for each building, each ressource, both for units that can swim and ones that can't. That's much more than 1 MB!
The reason why we dropped pheromones from version 1 to version 2 is that in version one units explore randomly, and lay down gradients when goind back to buildings. Thus gradient is only used to find ressource and not to pathfind. In version 1, pathfinding is a simple directional one with left-hand algorithm on obstacles, so it is much worst than what we have in glob2. Pheromones alone can't solve our problem ; pheromones + A* can, if implemented correctly. The question now is: would it be better than what we have now and at which cost? Steph P.S. Wiki don't really need authentification but that's a plus. Furthermore, the less different sub-systems we have to administrate the better it is. Any suggestion? _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
