Hi,
Your ideas are very good.. that's the reason why they are already in use
in glob2! ;-) Excepted for ressources (which are only a subset of the
pathfinding problem, once you have ressource you have to bring it to a
specific location), path to go to a building is stored inside the
building, as a gradient map, which is a very efficient way to compute
and encode *all possible paths* from anywhere to a specific building. In
addition, priorities are of course taken into account so that empty inns
are filled in priority. There has already been a lot of work in this
area in order to have the actual system, that, alhough not perfect,
works quite good for a majority of situations.
I know that the system is not documented enough so unfortunatly people
tend to reinvente the wheel... this is the reason of the doc only next
release :-) At some point, nuage documented the pathfinding in a mail,
does anyone still have the reference? We should copy/paste documentation
email into some part of the wiki. Some initial work has been done:
http://epfl.ysagoon.com/wiki/index.php?n=CollaborationPlatform.CodeLinks
http://epfl.ysagoon.com/wiki/index.php?n=CollaborationPlatform.Gradients
but much more has been said that would be nice to archive.
Bye the way, does anyone has news on hosting?
Marv thought a forum and a wiki are both usefull, does anyone has
additional comments? Does anyone knows if there exists a forum/wiki
structure that use a unified login system. Having four logins (forum,
wiki, yog, savannah) for glob2 is far too much. Two (one for
forum/wiki/yog, one for savannah) should be sufficient. Having a more
integrated community would be a very good thing!
Have a nice day,
Steph
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